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 Suzuki Kurosa, fairy of technology

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Potitius
Sirenix Fairy
Sirenix Fairy
Potitius


Flora Posts : 2824
Hobbies : Archery

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PostSubject: Suzuki Kurosa, fairy of technology   Suzuki Kurosa, fairy of technology - Page 3 Eo1pl7YSat Mar 12, 2016 12:22 pm

First topic message reminder :

Name: Suzuki Kurosa
Age: 22
Gender: Female
Creature: Fairy
Race: earth (Japan)
Allegiance: Good
Origins: Magic User
Powers: Tech

Available Spells:
High:
1. Up up, down down, left right left right, B A:
Creates a large maul hammer and starts wacking it around for half a minute. Deals high physical damage

2. Question block, castable 1 time a minute max.
Upon hitting it physicly from the side or below a randomly determined item will jump out. When an item is touched it will fanish and the person to have touched it will gain its belefits.
- cyan sword: upon pickup damage dealt by enhanced person is doubled for 15 seconds
- metal cap: upon pickup damage taken will be halfed for 15 seconds. They also are coated in a layer of tech magic that makes them look like metal.
- 2 floating hearts: upon pickup heals a single heart in a heart bar, or heals previous damage taken to targets without a heart bar.

Medium:
1. Heart bar protection: summons 3 hearts that will float above her head. Upon being hit an amount of hearts will pop and caster will be covered in a red layer of tech magic, granting 3 seconds invurnability. The hearts can be used to overcharge spells but this does not grant invurnability. Can only be cast on herself.
Hit damage:
Low lvl spell=1/2 heart
Medium lvl spell= 1 heart
High lvl spell= 1.5 hearts
+1/2 heart per tier difference between target and caster.
Upon reaching 0 hearts the caster is forced out of fairy form and cannot re-enter it for 30 minutes. Spell can only be cast in fairy form. Will last indefinatly when in fairy form but ends when leaving it.

2. Summon shield: creates a pixelated shield on her arm that will block low and medium lvl spells.
Heartcharge: mirror shield. Reflects low and medium lvl spells
Both shields break upon taking a high lvl spell hit.
Shield duration: 30 seconds or 6 low lvl hits/ 3 medium lvl hits.

3. Moving platforms: summons platforms that travel between two points in a straight line and preset speed. Will be destroyed when hit by a medium spell or higher. They shall always be horizontally aligned and 20 cm thick. Maximum surface is 5m^2

Low level:
1. Pixel shot: shoots a pixel-like blob from her hand. Projectile speed is slow but packs a punch.
Heartcharge: charged shot: increased damage, projectile speed and add 2 meter splash electric damage.

2. Game on: allows to create immobile objects or moving holograms, the holograms will dissapear when they are touched. In both cases these objects or projections are rough and pixelated. It can be used to make fancy parcour tracks or fun gimmics.
Spell effect is 15 feet radius box and will be castable in any area visible to Suzuki that does not contain any living creatures.
Heartcharge: summoned solid objects can deal low electric damage upon touch. The objects with this effect will be faintly sparking.


Appearance:
Kura nearly always wears a combination of a hoodie, shirt, skirt and tighthigh socks. Her black hair dyed with a raccoon pattern that matches her socks and skirt. She is about 1.60 tall and has bright green eyes. Her japanese heritage evidently.
Casual look:
Magix with Glider and normal wingset. Thank you Musasgal/Yukai5:


Strenghts:
1. Jumpgirl: thanks to her love of parcour she is rather skilled at it and can move around running rather easely.
2. Quick reflexes: thanks to years of gaming and lots of parcour she has improved reflexes with both catching, responding and dodging.
3. Gaming Veteran: due to her long experience with videogames she is very good at playing them, platformers and browlers are her speciality but with FPS and RTS she's not bad either. (Read: after 1 or 2 games she can play it like she had for years)
4. Great dimensional insight: she has a good 3D view of things and can imagen how well things fit or work out. Dimensional puzzles are easy for her thanks to this.


Weaknesses:
1. The dice gods are trying to kill me: thanks to an encounter with a luck-stealing witch Suzuki experiences extreme bad luck with dice rolled games. This also effects her high level randomly generated item. It will often be the one she needs least.
2. Insomniatic: has no natural sleeping rythm.
3. Due to her many hours gaming Suzuki has not such fine hand-motor skills as others of her age. Although she's great when gripping a controller any other fine use with her hands has not great succes. For example her hand writing is rather bad and her drawing skills limit hemselfs to stick-figures.

Personality:
Thanks to her rather isolated raising Kure has a great fondness of videogames. She never had much company over thanks to her fathers profession. She also greatly hates any form of autority or anyone trying to tell her what to do.
Being happy to have escaped her parents controll she gladly explores and tries to catch up on making friends. Although if someone shares no interests with her she looses motivation for making a friendship pretty fast. Being able to focus so much on gaming or other obsessions she'll often forget dinner and will throw nearby objects to anyone who reminds her of it or disturbs her any other way.


Positive traits:
1. Focussed mind: can completely loose herself in things she loves. Will be able to quickly learn about things
2. Happy to be free: glad to be outside japan she loves to explore and see new worlds and realms.
3. Fangirls united: if someone shares her interests she'd gladly be friends!

Negative traits:
1. Rebel: hating being told what to do Kura will very often do the complete opposite if someone tells her to do something.
2. "Can't you read the sign?": she hates being disturbed when she's busy gaming or something she obsesses over. Can snap badly
3. So what?: she cares little about what others think of her. But don't ever speak bad of her parents. She'll play wack a mole with you


History:
->12
Kura's father is a game designer and her mother is an university mathematician. Born and raised in Tokyo she was raised by nannies and taught by her parents whenever they had time for her. She spend lots of time playing her dads games and several he made for her to teach her more about maths and other subjects. When she was ten she got a baby sister and was really happy about it. Even though she spend most of her time inside she still on occations would go outside and try to make contact with other kids her age. But due to her being most of the time inside she never felt like she had enough in common with them to get really in contact with them

13->17
Needs no more nannies, goes to high school but can hardly make friends due to her being seen as a wierdo and her shyness. Also clashes a lot with the teachers. At 15 she has to start caring for her little sister who's sick a lot. Does overwork to keep up with school but barely passes. Low homework turnin rate only increases clashes with teachers. She starts doing parcour to get some exercise and be able to move faster trough the city

18->22
Graduates and goes to do a collage study of computer programming. Specialising in 3D designing and vector usage. Her little sister keeps on being sick. After a close encounter in an alley with some less polite folk she discovers she can create objects with magic, starting to use it and creates an alter ego called 'jumpgirl'. Becoming her little sisters heroinne she does her uttermost best to keep her happy and healthy.

After graduating one of her runs ends up with her getting arrested when she tried to create a large platformer level in a shopping mall. Both her parents and her sister finally sit around a table for a long silence untill her sister speaks up and praises her. Telling her also about the Winx fairy girl group that appeared in gardinia three years ago. The parents moving to work at home from now on so they can care for the younger sister Kura is set out to find them in the city and learn more about her powers.


Last edited by Potitius on Sat Apr 30, 2016 2:03 pm; edited 10 times in total (Reason for editing : Feedback applied. Hope I didnt miss anything)
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Kyra_Xyrespace
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Super Moderator
Kyra_Xyrespace


Stella Sky
Posts : 1182
Age : 30
Location : America
Hobbies : Writing, playing games, moderating on another forum

Suzuki Kurosa, fairy of technology - Page 3 Empty
PostSubject: Re: Suzuki Kurosa, fairy of technology   Suzuki Kurosa, fairy of technology - Page 3 Eo1pl7YThu May 05, 2016 5:43 am

Potitius wrote:
Personality:
She also greatly hates any form of autority or anyone trying to tell her what to do.

Is it only authority telling her what to do that upsets her? Last I checked, video games typically give the player set of tasks to complete, basically telling them what to do. Can she handle tasks, or does she feel it's nagging?

As Lily informed you, her personality needs to be fleshed out more. You opted to list them, so why not incorporate them into her personality?
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http://www.fanfiction.net/u/1062727/AnimeGirl-144
Potitius
Sirenix Fairy
Sirenix Fairy
Potitius


Flora Posts : 2824
Hobbies : Archery

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PostSubject: Re: Suzuki Kurosa, fairy of technology   Suzuki Kurosa, fairy of technology - Page 3 Eo1pl7YFri May 06, 2016 10:14 pm

To be honest I don't know how to expnd her personality. And the rules in games are like the rules of nature: no arguing with them. But if she's set on a storyline she'll often go explore to the max or play the rogue method. She just dislikes anyone ordering her around and will often do what she can to go against them
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PostSubject: Re: Suzuki Kurosa, fairy of technology   Suzuki Kurosa, fairy of technology - Page 3 Eo1pl7Y

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