The RP Season |
Season: Autumn
Month: October Day: 28th Year: 2016
|
Bookmark the forum |
|
MAGIC SPOTLIGHT |
CONGRATULATIONS to these two BelieveInWinx members for becoming Contest Winners on the forum contest, Melodic Inspiration!!
- ELEIYA LILUM
- VARDA ELENTARI
|
Staff Team |
ADMINISTRATORS
SUPER MODERATORS MODERATORS RP MODERATORS
|
Statistics | We have 7437 registered users The newest registered user is DawnSparks
Our users have posted a total of 222735 messages in 5649 subjects
|
Top posting users this month | |
|
| Fanmade Planets | |
|
+14Alys Potitius AngelicAura Fearless Diva trusttecna yukai5 Flame Melody Sailor Lily zerowing21 TheWonderer AlexisWinx Pokémon Trainer aisha238 SarahTheGamerEmpress 18 posters | |
Author | Message |
---|
SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Fanmade Planets Wed Dec 17, 2014 7:00 pm | |
| First topic message reminder :So for all of you that have OCs from planets made by you guys, you now have the opportunity to have the planets be part of the Role Play Area, you have total control of what goes in your fanmade planets but the topics will be posted by us. Before the planet is made we have certain requirements necessary to help us create it and you will provide us with it, we will assist you if assistance is needed. Requirements:
- Name
- Description of planet
- Image
- Locations
- Description of locations
Planets that have been made will be crossed off. | |
| | |
Author | Message |
---|
Pokémon Trainer Sirenix Fairy
Posts : 2926 Age : 26 Location : X Mansion Hobbies : training mutants
| Subject: Re: Fanmade Planets Wed Jun 03, 2015 8:09 pm | |
| I have a request. I'd like to make a few changes to my fanmade plannet prism if thats okay
I'd like to add a new area called Iris' Domain - the most hectick area of the uncontrollable plannet. Various landscapes representing the meaning of each colour in the varied spectrum
Topics. in the area
The crimson aura - (allready created) The crystal caverns - (allready created) The amarithian canyon -( allready created) The herbal grassland - (allready created) The golden shore - (allready created).
Second area i'd like to add is the prismic oceons - oceons of the plannet where many multi coloured hybrid creatures live, including the hue fish. The solar gates lie present here. Connecting the solar realms together.
Topic in the aea Moonlight gate - the gate the connects prism to the moon. Its been damaged and broke due to the omega war
Aloura gate - the gate that connects prism to aloura iris. It glows with a bright pink Light, ulluminating the dark oceon with celestial magic.
Solaran gate - the gate that connects prism to solaria. It glows with a bright white light, pure as sun rays.
| |
| | | Nikkie (✿◡‿◡) Sirenix Fairy
Posts : 2285 Age : 33 Location : Netherlands Hobbies : Worldbuilding, writing, making music, watching shows, reading, dungeons and dragons.
| Subject: Re: Fanmade Planets Wed Jun 10, 2015 12:11 pm | |
| Planet name: Spaika. Description of planet:Spaika is a planet that has turned to wasteland for the better part. The pursuit of wealth and economic growth has proven unsustainable. Only one area on the entire planet is still inhabited by humans which is the mega city called Tiravhín. Within the city limits, everything is controlled from weather to farming and the sustainability for those who live in the city. Geo engineering had taken a massive leap when the balance of the planet's ecosystem tipped over and rapidly rendered most parts uninhabitable. This city in encapsulated inside of a dome, providing it's own micro climate. Wealth distribution is very uneven. People forced to live in a massive ring of shanties outside of the domed area vastly outnumber those who live within the city. The areas outside of the city are called the scraplands by the people inside of the city it describes exactly what it is. Most houses are ramshackle huts made from whatever scrap they could get their hands on. To get from the scraplands into the domed city requires a steep sum of money. People within the city who are considered unwished elements such as criminals or people who become bankrupt for whatever reason are banished from the city to the scraplands until they collect the money to be allowed inside of the dome again. To get from the city to the magical dimension isn't to big of a problem since they do have a portal up and running. It has been quite a while though before any magical creature of significant power found his or her way from Spaika to the magical dimension, some wonder if they still have the required magic to be of any significance to the magical dimension. The usual currency used within the done is the same as in the rest of the magical dimension. Those living in the scraplands use whatever happens to carry any value for trading. Locations: Inside the dome:Tiravhín farmlands: These are the only lush grounds left on the entire planet, geo-engineered to provide the city with the food it needs Tiravhín forest: Provides both a beautiful piece of nature as the oxygen the city and per extend those living outside of it need. When getting too far away from the dome the levels of oxygen drop to levels plummet to unsurvivable levels. Business district: Here are many skyscrapers of massive businesses and banks that pretty much rule the entire city. There hasn't been a proper government in ages now and instead it's run my a corporation rather than a chosen government. Shopping center: Next to the business district this huge shopping mall provides for all the shopping needs the inhabitants of Tiravhín can possibly wish for. Checkpoint one: The one and only checkpoint that people can use to enter or leave the domed city of Tiravhin. Outside the dome:Scrapland factories: A complex of huge factories producing everything imaginable. Often working conditions are unsafe and the work days are long while the pay is beneath every acceptable standard. Fight pits: Where the rats fight for scraps. Those who do not wish to risk their lives in the factories for a low pay can risk theirs in the fight pits for slightly more. Most success stories of people escaping the crippling poverty of the scraplands has started here. It also provides a popular pastime for the rougher part of the population, breaking the trudge of life. Bazaar: This bazaar demonstrates how creative poor people will get when survival is on the line. Anything that can pass for food is sold here, as well as weapons, improvised machinery and many other things that should provide a little help in easing the hard life of the scraplands. image | |
| | | Varda Elentari Contest Winner
Posts : 1392 Age : 28 Location : Serenity <3 Hobbies : Writing, Biologying, Fairying
| Subject: Re: Fanmade Planets Sat Aug 08, 2015 12:03 am | |
| Planet Name: Arda Description: Arda is an ancient realm, long-forgotten by most since it was cast to the far corners of the dimension. It is an isolated realm shrouded in coldness and darkness, lit only by the distant stars. Arda is home to the Dark Elves, a once mighty race brought low for their defiance of the ruling deities. Much of the land still remains tarnished by centuries of war and has left the population dwindling at best, most of them seeking shelter in the partially subterrainean city of Aqualondë. Though be warned of many wild and unfriendly beasts lurking in the dense forestry surrounding the city. - Geographical Overview:
Arda is a land shrouded in darkness, lit only by the cold and distant stars. The realm is largely mountainous and is largely covered by dense woodland. The planet is home to many valleys, caves and lakes, many of which remain unexplored and are home to some of legend's oldest and oft forgotten creatures. Carndum Ruins and burial grounds litter a large portion of the Eastern lands, which for the most part still remain deserted by the Dark Elves, plants and beasts alike. It is called Carndum, 'the Red valley 'as it believed that the blood of fallen Dark Elves still stains the land. It is also home to the Luksor Glades, a marsh-like area where the travellers have sworn that they can still see the faces of the dead in the murky waters. It is also where lies the ruins of the former capital of the Elves, Tirion. Aqualondë Aqualondë is currently the largest city and capital of Arda which borders on a large lake. The city of Aqualondë was best known for it's silversmiths, carpentry and is the home of the largest observatory on Arda. It is the home to most of the Dark Elves on Arda currently which encompasses about 2,000 Elves. There are several smaller villages surrounding the area but all remain within fairly close vicinity of Aqualondë. The structure of the city is fairly unique as the surface is home to several towers and temples as well as the observatory and many of the workshops for the crafstmen and smiths but it is below ground where most people dwell. And in a series of beautifully decorated caves and tunnels, lies most of the population, they additionally have access to a series of underwater springs which provide resources as well as to form aesthetic pools and fountains for the population to enjoy. At the core of the city is a large tree that glows a soft silver colour. It's roots bury into the ground as well and with the help of the magic of the Elves it lights up the city of Aqualondë (both above and below ground). Though the Elven magic was not enough to power it constantly and so instead its magic waxes for 12 hours until it reaches it's brightest and then wanes until everything is completely dark- creating their version of night and day. The immediate area around Aqualondë has been cleared by the Elves and is under close supervision but not five kilometres out lies the Silverwood, home to many wild beasts- some of which are best left unencountered. Flora Several of the planet's vegetation has adapted a glowing mechanism, most notable of which is found in the Silverwood outside Aqualondë in which the trees glow a soft silver colour (the light is far weaker than the light one obtains from a sun, but the Dark Elves have adapted well to the low light intensity). The vegetation is very thick at lower altitudes and is very easy to get lost in if you don't know the planet. Fauna All nature of beasts live here, some recognisable from other realms, some only found in legend on many realms and others none have seen the like of before. A good proportion of these animals in harmony with the Elven populations but many have gone wild and ravenous since the downfall of the Dark Elves and are considered a threat by the Elves now.
- History:
At the dawn of life, Arda was a great and revered realm upon which spirits of all nature and with many wondrous powers inhabited. Appointed by the deities of the universe, they granted the planet life, light and music. These spirits, known as Fea, lived in the realm with the Elves of Arda- who had named themselves the 'High Elves' for they saw their mastery of all disciplines as superior to that of the other mortal races.
The Elves learned much from these spirits and were blessed with long life as they were taught how to connect with the world around them and care for it. Many of the Elves took apprenticeships under the spirits and the Elves grew to be a wise and powerful people.
Chief among the Fea were three sisters who brought light to the realm- The Calaquendi. Whom consisted of Narya the keeper of moonlight, Nenya the keeper of starlight and Vilya the keeper of sunlight. In all of Arda's history, they only took one apprentice- the Prince of the Elves, Fëanaro.
Even among Elven standards, there were few who could even compete with Fëanaro's skill and might. And though he excelled in many disciplines, it was his craftsmanship which was unparalleled and has remained so ever since. Under the apprenticeships of the spirits, he grew to love Nenya, for starlight was the light he loved best. He even gifted her with three jewels more beautiful than any other for within them he had captured a single drop of each kind of light that was guarded by the spirits and they shone with insurpassable beauty.
It was a well-guarded secret but Nenya too loved Fëanaro, though Nenya's sisters opposed the match- To share her heart with a mortal would only end bad and so they forbid Nenya from seeing Fëanaro.
Fëanaro was disappointed when he receieved no reply from Nenya and he left the apprenticeship of the Calaquendi to work by himself. Crafting his three jewels into a magnificent crown for him to wear. It was said that the crown and the power of the jewels granted him strength that almost matched that of the Fea.
When the time came for Fëanaro to become King, he was made to pledge allegiance to the Calaquendi as had all who had taken the position before him. But Fëanaro refused, arguing that his people were not the servants of spirits to do their chores for endless years and only to die when the Fea were done with them. He forsook the Calaquendi and the Fea and suggested that the Elves live their own lives elsewhere.
Many of the Elves rallied to his side, but there were several who remained loyal to the Fea and made an attempt to stop Fëanaro from leaving under order of the spirits. But little did they know that Fëanaro had prepared for this answer and the King of the Elves turned on those who stood in his way. The loyalists fought back, but they were overrun easily enough and Fëanaro left the city of Tirion with his host of Elves.
The spirits were outraged and devastated and they sent their messengers to give Fëanaro one last warning before they unleash their wrath on the Elves. But Fëanaro himself was proud and almost akin to the spirits in his strength and might and would not be intimidated so easily. And thus he declared war on the spirits of Arda.
The immediate response of the Fea was to lay waste to Arda's former capital Tirion, killing all who had sheltered there- children, the elderly and the defenceless. And those who had been against Fëanaro's stand at first, now came to him in the hopes of avenging those that had been lost.
The war waged on for many years and the land was broken beyond repair and filled with the slaughtered bodies of the Elves. Though whilst the losses were heavy on the Elven front, they managed to maintain the upper hand as they had used their own magic to capture spirits and imprison them.
Fëanaro's last stand was atop the ruins of Tirion against Nenya. Though Nenya still loved Fëanaro and could not fight him, instead begging that he put down his sword. But he did not listen and charged for her. Nenya refused to fight back and she felt the sting of Fëanaro's blade but still she did nothing. Before Fëanaro could imprison her broken spirit, Vilya and Narya, with the support of the deities intervened and imprisoned Fëanaro in a blood-red diamond so that he could witness the ruin of his people and understand what defying the deities meant.
Fëanaro's three jewels were taken by the Calaquendi and were given to the deities to hide them so that no mortal would find them ever again.
From that day, the Elves were cursed by the deities for their defiance and their lifespan was shortened but remained long enough so that they would know suffering and loss beyond that of any other mortal race. They took away the light from the planet so it was shrouded in darkness and that is how it would remain for all eternity. All that was left was the stars which were rumoured to have been left Nenya for some believed that deep down she still loved the Elves.
The spirits cast the realm into emptiness and Arda fell into legend, forgotten by all.
- Current:
Since their downfall, the Elves had to slowly pick up from everything they lost and with the limited resources they had and the Elves rebuilt the city of Aqualondë, though they built much of it underground to shelter themselves from the biting wind and frost that were too strong for even the Elves to brave.
At the end of the royal line, a council was formed instead with seven lords and ladies. The elves adopted a mind that encouraged hard work and a fairly simplistic life to make sure everyone had enough to survive.
The Elves had never looked out for one another more than during this time, but eventually they managed to establish a safe and stable lifestyle at Aqualondë. They turned their minds to other things such as magic and trying to wield powers of nature and light as they had before and through several scriptures they managed to revive some magic, it was nowhere near as strong as it had been before. They could no longer wield the element of light either and instead learnt to wield darkness, the only light they could wield was starlight.
They still shared a closer bond to the natural world than most beings and they have exceptional knowledge in astronomy but aside from that their reclusiveness has left them at a disadvantage when it comes to technology and other modern advances.
- Inhabitants:
Dark Elves: Stats Lifespan: Around 250 – 400 years Appearance: The Dark Elves are often considered to possess an ethereal sort of beauty and have the grace that many others might dream of. During their long years, they keep their youthful appearance. They have long, pointed ears and dark skin (often blue, purple or grey). They often paint patterns on their skin with silver paste. They are slightly taller than the average humanoid standing between 6' and 7'. They have more pointed and sharp features and are much more lightly built, giving them an advantage in agility, speed and steath but at a much greater disadvantage when it comes to strength. Abilities: - More acute senses than the average humanoid being - They have a closer affiliation to nature than most mortal beings - Resistance to ice and dark magic Weaknesses: - Much of their natural magic is unique to the planet and doesn't work elsewhere since the fauna and flora has diverged a fair bit from the other planets. Thus Dark - Elves who wield Earth or Animal powers can only use their abilities to their full extent on Arda or suffer an extra 10% percent loss in efficiency. (However the same also occurs vice versa) - They find themselves weakest in strong light or hot climates. - Their magic is naturally 10% weaker than fairies/witches on the same level. Combat: - In a battle of strength, the Elves are unlikely to win against the average humanoid being. - In a battle of magic, a Dark Elf is around 10% weaker than a witch/fairy on the same level. - They have notable weaknesses against powers of Technology, Electricity, Fire and Light. - Though they have resistance to Star, Ice, Darkness and Music powers. - In a fight of speed or agility, they will often trump the opponent. - Best matched weapons are a bow and arrow, spear and one-handed swords. - They have a high stamina - Lower vitality than the average humanoid being. Available Powers: Animals Art Darkness Earth Ice Metal Music Shape-Shifting Stars Water Wind OtherElves can use enchanted objects to boost their magical abilities. This most commonly comes in the form of enchanted weapons or jewellery. This is often enough to reduce their handicap with other magical beings whilst they are away from their homeland. LanguageThey speak Elven and the Common Tongue. Population As the Dark Elves recognise themselves as a cursed and forgotten race, there is little encouraging them to reproduce. Every year they have around 15 children born and around 20 deaths, meaning that the population is starting to decline. The figure has been improving over the years but it is a danger that the Elves may one day face extinction.
- Daily Life:
Markets and Trading The Dark Elves have lost a system of currency due to the lack of need for one. With one major city and only several smaller villages, the Elves use a bartering as a system of exchange- exchanging commodities directly instead of using a medium such as money. Of all the Elven resources, silver is seen as the most precious. Largely due to it's use to create enchanted objects by the silversmiths. Though the drop in Silvermines has also made it a rare luxury now. The surrounding habitat allows for plentiful wood, stone and drinking water. Though food can sometimes be scarce if the weather is persistently bad. Homes and Architecture The Elves have their homes underground to shelter themselves from the cold and the winds outside. Several enchantments have also been placed on the entrance due to the Elves' fear of another war potentially breaking out. The Elves home's are connected through a series of tunnels and caves excavated and decorated by the Elves. Families usually reside together and look after one another. They also traditionally decorate their homes themselves to reflect their likes, interests and history. Interaction With Small Villages The strongly fortified outposts that are within close vicinity of Aqualondë are used to gather resources that couldn't otherwise be collected within the city or to act as watchtowers. It is mainly guardsmen that occupy these areas though some families have grown daring enough to move outside of the walls of Aqualondë. Education Given the very small number of children within the Realm, the Elven children are able to receive very specialised education that suits the individual Elf. At the age of 20/30 Elves often undertake apprenticeships to learn their preferred skills, though tutors and parents will teach them the other basic skills they need it can include cooking, riding and healing but most often involves learning some efficiency with a weapon should their walls be breached. Occupations The Elves work hard to maintain their city and their people, often casting aside their passions to undertake jobs that are necessary for the wellbeing of their kind. In times requiring large taskforces (such as harvests), the Elves often lend one another a hand. Among the common occupations undertaken by Elves are: Smiths, mages, astronomers, guardsmen, cultivators, hunters, fisherman and craftsmen. Religion The Elves no longer worship spirits for whilst they have been broken, they remain proud (though some might call it stubborness) and still stand by Fëanaro's decision to forsake deities and ethereal beings. In fact, many will still offer blessings to Fëanaro. Marriage The Elves mature at about 50 and it is usually at this age that they will court others. The Elven laws are very strictly opposed to pre-marital sex though are liberal with the choice of who the Elf wishes to be with. At an Elven marriage, the Elves give one another second names that reflect the best qualities of their partner.
- Locations:
Aqualondë Capital of Arda and the last remaining city, home to the majority of the Dark Elves. Whilst there are several structures visible on the surface, most of the city lies underground where the Elves can shelter from the harsh conditions outside.
Sub-Locations Temple of Fëanaro - Once a temple commemorating the Calaquendi, the people of Aqualondë changed it to commemorate the defying of divine power and their greatest hero.Observatory - The largest observatory on Arda and where many of the Elven studies on stars and astronomy take place. Many of Arda's brightest scholars work here.Council Hall - A decorated building within which the council of the Dark Elves, 7 Lords and Ladies voted for by the people, make executive decisions. Lake Lorien - The lake which the city borders, recognised by it's pale blue colour. As well as a source for food, during the day many Elves often go here to relax.Hall of Mandos - A great hall underground which is the centre of magic and learning. It contains many of the old Elven scriptures and other artefacts.Doriath The largest of the outlying villages surrounding Aqualondë. It is located on the Western borders of the Silverwood. It is best known for it's silver mines and several families have moved to live there, despite the dangers from the forest. As the village doesn't have the Tree of Aqualondë to grant them light, they use small floating orbs of light that mimic the waxing and waning of the Tree of Aqualondë to tell night from day.
Sub-Locations Watchtower - The large white watchtower remains the centre of Doriath. Using magic, a beacon is lit to light up the forest around it and reveal any form of dark and menacing creatures in the woods.Silver Mine - Many of those who live in Doriath are miners who have been out of work since the mines closest to Aqualondë ran dryCarndum Ruins and burial grounds litter a large portion of the Eastern lands, which for the most part still remain deserted by the Dark Elves, plants and beasts alike. It is called Carndum, 'the Red valley 'as it believed that the blood of fallen Dark Elves still stains the land.
Sub-Locations Ruins of Tirion - The ruins of the once great city of Tirion lie here. Most of the city remains overrun by ivy and other sprawling plants, however the stone courtyard where Fëanaro had his last stand against Nenya still remains clear. Some travellers claim to have even seen Nenya herself weeping in that very place.Luksor Glades - Also known as the 'Dead Marsh', it is an area that is feared by most as it is rumoured to be haunted by the dead that were slain by the Fea. In the black waters, rumour has it that you can still see the faces of those who were slain.
- Image:
Last edited by Varda Elentari on Wed Sep 02, 2015 9:08 am; edited 1 time in total | |
| | | MaryKateGirl17 Sirenix Fairy
Posts : 2073 Age : 27 Location : On the lovely Planet of Magix Hobbies : winx fanart
| Subject: Re: Fanmade Planets Tue Aug 11, 2015 3:30 pm | |
| Name-Planteressia Description of planet-Planteressia is a purplish and reddish planet located in the Sparkling Milky Way Galaxy. It is surrounded by its two moons, Celurius and Tellurius, and Cellurius is the biggest. It is warm 352 days of the year. The weather there is so pleasant that people from neighboring planets and galaxies retire there in their old age. The atmosphere of the planet is blazing purple. This color is given off by the sparkling heat capsule that surrounds the atmosphere and some heat is given off by the Sparkling Milky Way. The planet consists of 6 continents, each divided into states and ran by a governor and Council of the People. Planteressia is 46% saltwater because the warm climates cause the salt water to evaporate. Image-
- Spoiler:
Locations- Council of the Elders House Planteressia Town Hall- Planteressia Beach- Planteressia Elementary/Middle School Planteressia High School Planteressia Magic Training Academy Mall of Planteressia Library- Planteressian Interplanet Gate-
Description of locations Council of the Elders House-This is where the oldest, wisest, and most respected sages on the planet live together. Their duty is to be at the people's beck and call whenever someone throws the natural and magical world out of balance. They also give people Guardian Titles when they attain their powers and ready to begin training. The house is a 5000 year old, gray brick building decorated with fancy and elaborate patterns. It has multiple rooms, with a dining room, meeting room, and multiple balconies. There is also a library there, which is off limits to the rest of the population, due to the powerful spells contained there. Planteressia Town Hall-This is where the governor resides and where he meets with the Council of the People to discuss state affairs and what's going on in the magical realm. The building was recently renovated. It is a white modern building with a beautiful garden full of colorful flowers in the front with multiple conference rooms and a dining room. Planteressia Beach- Since the weather is warm almost year round, the beach is always practically full. The beach is very clean and pollution free. Citizens of the planet make an effort to clean the beach every year with an annual cleanup. Water is also kept clean and there are hardly ever any oil spills. The sand is very loose so it is very common to see people digging holes and making their own jacuzzis with the water that comes from the ocean. From here exports are transferred from docks such as seafood, gas, etc. Seafood is an especially important export because the warm weather makes it easier for fish species to thrive Planteressia Elementary/Middle School-This school is where young kids when they are ready, some as early as age 2, start their education. The school is 150 years old. It is a big brown, brick building with multiple classrooms, computer rooms, and a cafeteria and playground Planteressia High School-Unfortunately not all magical creatures can get their powers. This school is where students come when they are of age and and are yet to receive their powers. It is a modern building with many classrooms, a laboratory, computer labs, a cafeteria, a library, and hang out areas for students during breaks. Planteressia Magic Training Academy-This is where fairies, witches, and other magical beings come after they attain their powers in order to master them and learn more about the magical world. This is a prestigious institution with good teachers and faculty. It contains a conference room, classrooms, labs, computer rooms, a study area, a library, and a cafeteria. Mall of Planteressia-Here all citizens can come to grab a bite to eat or get the clothes they desire. This mall has multiple shops where people can hang out and have fun. It includes a spa, designer clothing store, and food court. Library-This is a public library open 24 hours a day where anyone can come and read about the magical dimension. It has multiple computer rooms and study area. The collections are endless. Planteressian Interplanet Gate-Where people from other planets come and do their business. It is a station with benches, rest stations, bathrooms, payphones, phone charging locations, computers, and restaurants. The entrance is glorious, with shining brass bars surrounded by flames. | |
| | | schuriscloa Winx Fairy
Posts : 33 Age : 34 Location : Northeast USA Hobbies : drawing, writing, rping, and sleeping
| Subject: Re: Fanmade Planets Wed Sep 02, 2015 5:07 pm | |
| Not done with the entirety of the fan-made planet application, still missing an image of some kind to go with the planet. However, you can take a look at the content. Please note, I do not want to start on a character arc in Noctus until my character obtains Enchantix. This way it gives me more time to get used to my character Nyx and allow her to develop friendships and story-lines with other characters ! - About the Planet Noctus:
Noctus is a planet which gets very little sunlight, so many of its resources come from its many moons. The most light the planet can get ranges from the sunlight at dawn, sunset, and twilight. Researchers suggest its distance from its solar system’s star is between Uranus’ and Saturn’s to the Sun. It is however rich with various magical gems and minerals, which might explain the planet’s ability to create its own heat. The animals here make their own light or rely on the light given off by other creatures and even plants, further making the land reflect the vibrant, starry sky from above. Animals are fairly wilder in the darker areas of the planet or the more questionable areas. Many of its people rely on special lighting to allow them to produce the right amount of resources to go about their day. The temperature does not get above 70 degrees Fahrenheit (21 degrees Celsius) and can get as low as below zero temperatures. The wardrobe on Noctus is similar to futuristic styles mixed with that of Greco-Roman styled robes. Patterns are usually geometric, following star patterns and planet symbols. The symbol of Noctus represents a person (usually seen as a woman) about to embrace an outline of a circle over the symbol for “N”. The symbol is meant to symbolize the people’s allegiance to the lawful good despite being a planet of darkness. The people of Noctus are often seen in silver, white, blues, indigos and blacks. Rarely will anyone find them in any other color unless it is to fit in with the rest of the Magical Dimension when they visit the other places. The culture seems easy-going yet somewhat strict as every woman; man and child are expected to know how to defend their planet should it become threatened. The reason being is not many people truly understand the people of Noctus and believe them to be evil. Unfortunately for the planet, the people were attacked by an evil none of them can name. This left the Royal family of Noctus no choice but to send its only hopes (their heirs) to the main lands of the Magical Dimension. The motto of Noctus is as follows “Fear not the Darkness, but of one’s Heart.” The door is sealed in an attempt to keep whatever attacked Noctus in, meaning those who have left for school have no way of going back home. Fairies (Enchantix), witches (Dis-Enchantix), wizards, and warriors of high levels in their respective schools can go back but at their own discretion. For now, the people must wait until the King and Queen’s children can return to save Noctus. The Royal Family of Noctus:
- Queen: Tsillah
- King: Nox
- Crowned Princess: Nyx (Fairy)
- Princess: Reserved (Witch)—(Will only accept Witches of Illusion, Darkness, Moon, Earth (as Gaia is Nyx’s sister according to the Greek myth) and Stars)
Noctus’ prized possession: A gem that looks like the night sky called the Night Essence. Half of the gem was given to the princesses to search for allies to help them destroy the evil that has taken over Noctus. (Will allow the King to have a brother u 3 u~ and that family is up to you guys, but I want to have the final say.) Locations:Hemera Summit—One of the most peaceful places on Noctus surrounded by a resort town by the same name. Many people liked staying here from time to time to enjoy the little, true sunlight they can get. It is named after the Greek primordial deity of the day and the daylight. Hemera is one of Nyx’s children and the wife of the god, Aether. The summit is also a good gathering place for diplomatic decisions as the sunlight calms much of the people from other parts of the magical dimension. At night, the Hemera summit often gets a lot of moonlight from Noctus’ many moons. However, the summit is conveniently near a dangerous place. Aether Course—This place is named after the Greek primordial deity of the light and air. Aether is one of Nyx’s children and the husband of the goddess, Hemera. It is located next to Hemera Summit to remind those who are testing themselves of the comforts of home while they train. It is the perfect place for many to come and test their courage and meddle because of the ferocious animals, the absolute darkness and the strange plants. However, everything is beautiful lighted up by the many fauna, flora, and landforms. Everything here can kill you in many different ways if you are not careful. It is of various environments except for the beaches. Erebos Path—Another nature trail near the Capitol where those who wish to strengthen their dark magic gather. The trail leads to the Nyx Shrine which houses most of Noctus’ televised celebrations. Many of the plants and animals here can cause delusions and/or hallucinations or can cast illusion spells. It is another place into the palace through the Nyx Shrine. Before a princess or prince can truly become a ruler of Noctus, they must journey to the palace through the Path using only their wits. Sometimes, those who are marrying into another Royal Family must go through the same test to test their tolerance and endurance. Like Aether Course, it is one of the most dangerous places on Noctus. The name comes from Nyx’s Consort, Erebus, the Greek primordial god of darkness. He along with Nyx and Gaia were born from Chaos. La Nuit Café—A popular hangout in the Capitol’s shopping district where it sells various sweets. It includes various things that are not normally on the menu throughout the magical dimension. La Nuit is French for “the Night”. Skotos Tavern—A popular hangout and bar in the Capitol’s shopping district and yes they sell juice and soda for those who are considered “light weight”. They have yummy root beer floats that are to die for. They are very strict with ID’s however. You must be at least 19 before you can start sipping some ale. Noctus Capitol Shopping District—There are various other cafes, bars, night clubs, and etc. here but Skotos Tavern and La Nuit Café are just two of the most popular places. Sorry, Stella, the brightest colored clothing you can get here come in gold, silver, lavender, pale indigo and silvery-blue only. Nocturne Institute of Magic and Defense for Young Girls—The elementary school for females just starting to use their magic or just bonding with their chosen weapons if one is a warrior. Fairies, witches and other creatures are allowed here just as long as they identify themselves as a female. Once a girl reaches twelve, they are ready to begin middle school. Night Mother Private School of Magic and Defense for Young Maidens—The middle school for females to control their own magic or further bond girls with their chosen weapons if one is a warrior. Any magical creature may join as long as they identify as a female. Once a girl reaches sixteen, they are ready to begin high school and university abroad. Dark Consort Academy of Magic and Defense for Young Boys—The elementary school for males just starting to use their magic or just bonding with their chosen weapons if one is a warrior. Any magical creature is allowed here just as long as they identify themselves as a male. Once a boy reaches twelve, they are ready to begin middle school. Dark Guardian Academy of Magic and Defense for Young Gentlemen—The middle school for males to control their own magic or further bond boys with their chosen weapons as a warrior. Any magical creature is allowed here as long as they identify themselves as a male. Once a boy reaches sixteen, they are ready to begin high school and university abroad. Noctus University of Magic and Defense—Originally a co-ed college specializing in dark, illusion, wind, and sometimes moon and star magic and the martial arts of Noctus, however closed due to the great evil. Many students were transferred to other colleges abroad to protect them. The college houses students of high school level through university level. Noctus Palace—The palace for the Royal Family of Noctus. It is locked for some reason. It is located in the Capitol. Noctus Capitol—The capitol city of Noctus where the Noctus Palace recides. It is home to many of the shops and popular hang outs. Oceans of Noctus—Are named Oceanus and Thalassa after primordial deities of the ocean and the seas respectively. The Oceans of Noctus link up to the rest of the oceans in the magical dimension. Of course, it has its own gate to the Infinite Ocean and it is protected by its very own Selkie. Many of the creatures here appear like the deep sea fish from the ocean’s bottom because of the darkness (anglar fish and gulper eels). The beaches appear to reflect the night sky as the sand sparkles like the stars. Today, the Selkie protects the gate to the world from outside the Ocean of Noctus Gate. More coming soon!
| |
| | | zerowing21 RP Moderator
Posts : 9973
| Subject: Re: Fanmade Planets Thu Dec 24, 2015 8:19 pm | |
| Name: Torenia Description of planet: A planet with no human inhabitence, but is teaming with several thousand fairy animal and normal animal species. This planet used to house the ancestors of Solaria, The Soltecs and for a time, Transfusionists. The only thing remarkable about this planet is its vast forests, a large grey looking desert located in the larger north continent. In the southern half of the planet, there are three smaller continent with varying ranges of climates and vegetation. There are also several chains of volcanic islands. The land that has plants are green and purple.
Image
Locations: Soltec Ruins, Transfusionist compound. Lupolight Forest. Sol Wilds (the desert region)
Description of locations
Soltec Ruins: Located north of the Transfusionist compound on the smaller Northern continent, these ruins have a rich amount of archaeological data one could want.
Transfusionist Compound: Consisting of three buildings made of metal and wood, this area was where the elders and civilians stayed for a time. There are many mysteries here.
Lupolight Forest: This area on the smaller continent is located around the ruins and the compound. This area seems to have a large population of magiwolves and other animals. They use the concealed ruins that are lost to time as their dens.
Sol Wilds: This grey desert like area on the large northern continent is growing slowly. Whatever is at work here doesn't seem very natural at all. At the very center of the wilds is the main Soltec temple used in their worship of the sun. | |
| | | aisha238 Sirenix Fairy
Posts : 7867 Age : 24 Location : Fantasy Island: The only place where my dreams come true Hobbies : Most likely playing Resident Evil, especially Resident Evil 5
| Subject: Re: Fanmade Planets Mon Jul 11, 2016 6:41 am | |
| Here's Kimberly's home planet: "Starlia", I'm having it be set up so it's ready for the RP event that I will have happen later on after she's had some time in the RP universe and after Loxa's event is over. Name: Starlia Description of Planet: The planet is known for having yellow flowers planted nearly everywhere (Sunflowers, roses, tulips, and other flowers that are yellow) since one of the colors of the royal family is yellow. The culture of the planet is that mostly everyone is preppy and always tries to look and make everything around them their best. The grass is always a bright green from being well taken care of, the bushes are very well trimmed, the gardens are very well done, and the streets are clean nearly everyday. Image: Locations: The Castle, City of Siberia Description of Locations: The Castle: It has a total of 4 rooms including The Throne Room, The Castle Prison, Kimberly’s Old Nursery, and The Vault. Kimberly’s Old Nursery: The only room in the whole castle that hasn’t changed a bit since Kimberly left to be on Flametopia. When the evil ruler took control of the planet, someone who was a part of his forces that was good on the inside knew that he had to protect that room because he knew Kimberly would come back so he put a spell on the room and it keeps anyone who isn’t truly good out of it. The Castle Vault: Everything valuable and that belonged to the king and queen is stored here after the evil ruler had rose to power. The Castle Prison: Everyone who has tried to stand up against the evil ruler is locked here so they can't try to interfere with his plans. The Throne Room: There used to be two thrones but there’s only one now. After the evil ruler took power, he had the king's and queen's thrones put in the castle vault and had one made just for him. It’s a dragon-themed throne that is silver colored. City of Siberia: This is where most of the civilians live. They can be seen as hard working but they are because they are feared they might be killed if they aren’t working to the level of perfection that the ruler wants them to.
Last edited by aisha238 on Wed Oct 19, 2016 1:56 am; edited 5 times in total | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: Fanmade Planets Mon Jul 11, 2016 1:29 pm | |
| @aisha238The description of the planet should not be related to an OC or a character unless it's highly important to the planet itself. Describing its people's emotions and dismay doesn't really fit in for a planet's description. When thinking of writing a description for a planet, try thinking of some of the following: describing the planets' terrain, culture, and any special features it has (if any). | |
| | | aisha238 Sirenix Fairy
Posts : 7867 Age : 24 Location : Fantasy Island: The only place where my dreams come true Hobbies : Most likely playing Resident Evil, especially Resident Evil 5
| Subject: Re: Fanmade Planets Mon Jul 11, 2016 3:51 pm | |
| - Flame Melody wrote:
- @aisha238
The description of the planet should not be related to an OC or a character unless it's highly important to the planet itself. Describing its people's emotions and dismay doesn't really fit in for a planet's description. When thinking of writing a description for a planet, try thinking of some of the following: describing the planets' terrain, culture, and any special features it has (if any). I fixed the problems Loxa so it should be good | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: Fanmade Planets Wed Jul 13, 2016 1:32 pm | |
| The description still isn't quite appropriate. Talking about the grass and the streets isn't sufficient enough to describe an entire planet. Try describing the planet as a whole. And you've only mentioned that their culture is them being optimists. That could be considered a culture if the planet is known to have encouraged optimism and looking at the bright side for centuries, but you'd need to reword it to showcase that in a better way.
On another note, mentioning gardens are designed properly isn't suitable for a planet description, unless it was such a wide and popular thing to do (designing gardens properly throughout the entire planet.) | |
| | | Sponsored content
| Subject: Re: Fanmade Planets | |
| |
| | | | Fanmade Planets | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |