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| RP Power Changes. | |
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+14AngelicAura Nikkie (✿◡‿◡) trusttecna yukai5 SarahTheGamerEmpress TheWonderer firebid1030 Kyra_Xyrespace Sailor Lily AlexisWinx Fearless Diva Flame Melody AnimeChick25 zerowing21 18 posters | |
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zerowing21 RP Moderator
Posts : 9973
| Subject: RP Power Changes. Fri Oct 31, 2014 3:52 pm | |
| First topic message reminder :
All right, so after a chat among the staff, there is going to be a change to the current powers system. While we have a current limit to the powers, we feel that more could be used. This means a bit more freedom to you due to the new RP area. There will however, be powers that will not be allowed. We will be keeping combinations, but some powers can't be combined just like before. Please suggest powers and we will look over this as a recommendation.
Kyra Edit: When you suggest a power, please give a description of it and what are some basic abilities that they can perform (the abilities don't have to be detailed; just give a brief listing of what their range of abilities can be). | |
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SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: RP Power Changes. Wed Dec 17, 2014 6:49 pm | |
| Remember if you want a power to be added, just pitch it in here and we'll review it asap. ^^ | |
| | | trusttecna Sirenix Fairy
Posts : 2213 Location : Hi, welcome to Chilli's Hobbies : welcoming you to chilli's
| Subject: Re: RP Power Changes. Sat Dec 27, 2014 10:10 pm | |
| Ghost/Haunting Magic:
The user has the ability to create transparent spells. The transparent spells can be any shape, doll shaped, sun shaped, you name it. As long as it is transparent and has a dark color, and for dramatic effects, an aura. The user can create illusion-like creatures for a limited time. Though the time is shorter if the figure is doing damage to your opponent. The time of creating these figures depends on which level you are in magic. The user can turn invisible or a ghostly like transparency. But other ghost users can see their aura, thus allowing them to locate him/her. The user is weak against fire, laser, or any other powers producing high levels of brightness. This may effect the users ability to turn invisible or transparent. The user will be strong against dark magic. But for instance if a dark witch such as the trix attacked a ghost/haunt magic user who was in their Magic Winx. Their resistance against dark magic would decrease. Ghost powers originated from Polterous, a kingdom inhabiting strong ghost magic users.
Last edited by trusttecna on Sat Dec 27, 2014 11:47 pm; edited 1 time in total | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: RP Power Changes. Sat Dec 27, 2014 11:30 pm | |
| @trusttecna
That sounds actually nice. But can you please provide more descriptions on it? | |
| | | trusttecna Sirenix Fairy
Posts : 2213 Location : Hi, welcome to Chilli's Hobbies : welcoming you to chilli's
| Subject: Re: RP Power Changes. Tue Dec 30, 2014 1:18 am | |
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| | | Kyra_Xyrespace Super Moderator
Posts : 1182 Age : 31 Location : America Hobbies : Writing, playing games, moderating on another forum
| Subject: Re: RP Power Changes. Tue Dec 30, 2014 11:25 pm | |
| - trusttecna wrote:
- Ghost/Haunting Magic:
- Spoiler:
The user has the ability to create transparent spells. The transparent spells can be any shape, doll shaped, sun shaped, you name it. As long as it is transparent and has a dark color, and for dramatic effects, an aura. The user can create illusion-like creatures for a limited time. Though the time is shorter if the figure is doing damage to your opponent. The time of creating these figures depends on which level you are in magic. The user can turn invisible or a ghostly like transparency. But other ghost users can see their aura, thus allowing them to locate him/her. The user is weak against fire, laser, or any other powers producing high levels of brightness. This may effect the users ability to turn invisible or transparent. The user will be strong against dark magic. But for instance if a dark witch such as the trix attacked a ghost/haunt magic user who was in their Magic Winx. Their resistance against dark magic would decrease. Ghost powers originated from Polterous, a kingdom inhabiting strong ghost magic users.
It's an interesting power to have. | |
| | | trusttecna Sirenix Fairy
Posts : 2213 Location : Hi, welcome to Chilli's Hobbies : welcoming you to chilli's
| Subject: Re: RP Power Changes. Wed Dec 31, 2014 2:39 am | |
| And, just to clarify it. After I make the magic, I'll make the planet. Then I'll make a princess of Polterous OC. (And the planet is named after a poltergiest ghost) | |
| | | allonsy Charmix Fairy
Posts : 102 Location : Inside the T.A.R.D.I.S. Hobbies : Writing, creating original characters, reading, drawing, watching, "Doctor Who," daydreaming
| Subject: Re: RP Power Changes. Wed Dec 31, 2014 6:02 pm | |
| The Power of Adventuring:
The user is able to travel from place to place quickly with a keen sense of direction. Her powers include the ability of quickly locating paths, reading and creating maps accurately, and the possession of a virtually inexhaustible spirit of adventure. The user of this magic must be courageous and willing to follow the directions she is drawn to. She must also be trusting of things unknown. The weaknesses for this power are doubt in one's self (since the user must follow, on a whim, the paths she is pulled towards) and negativity (since the user must have a positive, optimistic outlook on life to fully use the power). | |
| | | Nikkie (✿◡‿◡) Sirenix Fairy
Posts : 2285 Age : 33 Location : Netherlands Hobbies : Worldbuilding, writing, making music, watching shows, reading, dungeons and dragons.
| Subject: Re: RP Power Changes. Thu Jan 08, 2015 11:48 pm | |
| Elemental weapon conjuring (By lack of a more catchy name)
explanation of power and fitting character model This power is excellent for the fairy specializing in combat both in close range as longer rage. A strong offence relying on the conjuring of weapons dealing elemental damage rather than physical damage. A character will have to choose one specific element from which all her weapons will be conjured. (Fire, Ice, Earth, air, light, darkness).
The wielder of this power is capable of dealing a fair amount of elemental damage and is a versatile 3 dimensional combatant, the element of flight adding additional strategic options while in combat. This is however countered by creatures resistant against any given element and lack of defense and utility in their spell-kit generally.
Fairy personality examples As heavy combatants the fairies wielding this power tend to be bold to the point of being rash, ready to fight the face of danger and take on a challenge head on. These are the key features of the fairies wielding. (this is of course just an example and exceptions can be made at any point given reasons)
example of spells high level Usually the character's favored weapon, using the same premise as the medium level spells just more effectively. Also more accurate since the character can be presumed to be highly proficient with the style of combat the weapon demands.
medium level Basically any elemental weapon you can think off for example: Sword of fire: Dealing a moderate amount of fire damage and has a chance to ignite flammable things when struck. Bow of earth: Dealing a moderate amount of earth typed damage and staggers an opponent for 1 to 5 seconds depending on target's current health (the lower the health, the longer the stagger) (Stagger renders a character unable to cast spells yet still able to move) Haste: Allows the caster to deal two strikes in a single round once with the currently wielded weapon. Mace of ice: dealing moderate cold damage and leaving the target slowed for several second degrading over time. Javelin of air: Compressed air allows you to fling a javelin towards your target at massive speeds dealing moderate air damage and knocking a target back on impact.
low level None Usually the character's least favored weapon. Works the same as the medium level spells just less effective and dealing less damage generally. Also less accurate because the character is less proficient with the style of combat the weapon demands.
Additional notes What kind of weapons are being summoned is pretty much something that's only restricted by imagination. It's important to remember if you add utility like slows/chance to ignite or other things like constriction effects if using some sort of chain/whip like weapon to reduce it's damage in order to fit the balance in the power levels. | |
| | | Potitius Sirenix Fairy
Posts : 2824 Hobbies : Archery
| Subject: Re: RP Power Changes. Fri Apr 03, 2015 12:59 pm | |
| Well then... Guess I'll suggest a power you all looked over: Nature! I see you have gotten the power of Wood (should be renamed 'forest') and that of animals. But nowhere anyone with the power of nature... This is kind of troublesome as I have a fairy who is kind of unable to fit propperly in the set lists.
My suggestion for the power of Nature will be: - mostly augumentational and healing spells, such as the ability to see in the dark or heal wounds on both animals, bipeds and plants. - small soothing spells to calm targets down or passify them - more passive than active spells/skills. Most who have this power are attracted to forests or other wild places and dislike urban enviroments. They have only need for active powers/attacks when they go hunt. Think of ignoring overgrowth or tracking targets.
Most importantly I think that powers shouldn't be set by some of the examples given as a few are rather.... Overpowered to start with (see absorption for example)
A Nature fairy has a spellset that varies between Animal, Earth and Wood but is more based on nature as a whole instead of a single facet of it. You draw forth magic from nature to aid it, you'll never be able to harm it without suffering in power unless you keep true to it.
Feedback will be nice too!
P.S:
The poster above me got an awesome idea! It's balanced as you'll be restricted to the weapon of your choice. They seem to be very well at mixing with the specialists as well, would be fun to see | |
| | | zerowing21 RP Moderator
Posts : 9973
| Subject: Re: RP Power Changes. Fri Apr 03, 2015 1:09 pm | |
| Earth for our cases is basically nature. Don't think you're limited in the spells for that set, be creative. Within the winx universe Nature fairies, as displayed by Flora, do not have powers over animals. That is a separate branch that is more towards Roxy. Wood is a combination of Earth and Wind, which is more nature based and is what Flora is kind of geared towards. Please read the spoilers for each power to see what exactly they can do and if they are a combination of something. | |
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