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| Subject: Allowed Powers and More Sat Nov 09, 2013 5:50 am | |
| If you want to have an OC with magical powers, here's the list of available powers you're allowed to have one of these of these powers, or a mix. Here's a list of allowed mixes and powers: Absorption - Spoiler:
Users who have the magical gift of Absorption have these abilities:
- Drawing any type of magic from metal
Users of this type can cast any form of magic, but must have to use metals to channel their powers. This type can also use sticks and other materials such as stones, gems, or even plastic, but only the very experienced ones would be able to use such materials.These users have their magic weaker than the others by 35%, since they can use any type of magic a lot more than others, as they take more time to get tired from using their magical powers due to them using objects to summon their magic from.Their speed of drawing attacks is also somewhat slower than normal magical users. Despite that, their stamina repays them a lot. In addition, they can cast spells in a very long range.
Animals - Spoiler:
Users that have the power over animals have the abilities to:
- Communicate with other animals on a radius varying from 100 meters to as much how the user is experienced in this type of communication
- The ability to make animals talk
- The ability to make animals do their bidding
- The power of granting animal objects life for a limited time to do their job
- Usage of Animal-themed spells
Users of this power can understand and communicate with animals and even talk mentally to other user of this power on a scale of 20 kilometers to as much as how the user is experienced in this communication. They can also command any animal to do what they want, but there are exceptions such as magical animals such as magical dragons, (Ex: The Dragon Flame, as it's not even an animal but a magical power) harpies, and any sort of magical being that looks like animals. Granting animal-like objects life is a limited time ability they have to make these objects do their bidding -- whether a simple task or even to combat. They also use animal-themed spells to attack enemies. The speed of Animal users spells' is somewhat faster than other users.
Art - Spoiler:
Users of art have the following abilities:
- Camouflage
- Using art-based spells
- Animate art
- Communicate with art
The magic of art allows the user creativity on the battlefield with the ability to shape-up and attack their targets with art. Art magic users have ability over art tools and its forms nevertheless.Art gives the ability to blend in and camouflage with your surroundings as a natural born-ability for a limited time that decreases as the user progresses and masters art. This technique helps with a surprise ambush or spying. Art is found everywhere and users with the power over art have the ability to communicate with the art surrounding them within a 10 meter circumference for basic magic users.
- Spoiler:
Users of darkness have the following abilities:
- Manipulation of shadows
- Using dark-based spells
- Manipulation of darkness
- Attack using negative energy
These users are able to hide in shadows and darkness and have better vision in dark areas. They can change the shapes and sizes of shadows and hide in them as well. They take more damage from light-elemental attacks, and consequently deal more damage to light-users.They use mostly dark-based skills and are known for their noticeable speed in attacking. They also have a balanced defense and attack making them averaged in everything. Their attacks can be displayed as waves of negative energy, hence the fact all of their spells are made out of negative energy. Darkness users have sometimes a rare side-effect which is making enemies feel scared or under a huge pressure - which has a 5% chance of activating. This side-effect is rare and can only be done by advanced users.Their powers seem to increase at the night by 25% and decrease in the day by 25%. They are known for their ability to freeze people (or objects) for a limited amount of time by manipulating their shadows as a natural ability. This ability lasts 2 minutes for basic users and increases in time as the user ascends in strength.
Earth - Spoiler:
Magic users who have the power of Earth have the abilities to:
- Creating small earthquakes nothing more than 4.0 AT MAX
- Making plants grow
- Talking to plants in a radius of 10 KM for basic users
- The ability to move rocks, plants, leaves, and nature-based items
- Usage of Earth-based spells
These use can cause earthquakes no higher than 4.0 at the Richter Scale. When talking to plants, they are able to talk to them mentally by touching or by sharing thoughts. They can carry earth objects such as rocks, woods, plants, fruits and these sorts of objects with their magic. They cannot control meteors or planets.Their spells are usually Earth-themed; as they use spells that usually involve Earth materials and names. Nonetheless, they are usually strong against thunder attacks.
Electricity - Spoiler:
Users who have the power over electricity have the following abilities:
- Manipulation of Electricity
- Creating electrical fields around them on various diameters.
- Travel in electricity forms on electric lines, fields, and so on
- Changing their entire body into pure electricity magic
- Usage of electric-themed spells
These users can travel in electric lines for up to 5 miles for basic users.They can regain energy by absorbing electricity, but they can't absorb too much or they will get out of control. A source of energy must be near them in order to absorb energy. They never can regain more than 20% of energy.
Fire - Spoiler:
Fire users have the abilities to:
- Creation of fire.
- Manipulation of fire
- Heat up their surroundings.
- Absorption of Fire.
- Usage of Flame-themed spells.
- Having resistance to the flames for a limited time according to how long the fairy have been training.
This power can't be abused by walking on flames without getting hurt; walking through fire. Of course, when a person of this type is burning, they would feel the fire on their skin but would sustain the fire for a bit longer time than others. Their skin is also somewhat of resistant for flames more than others, as they can touch flames for few seconds without getting burned. The fairy can use spells to enhance the ability of touching for a matter of seconds to few minutes ONLY.They can't of course absorb magical fire attacks, but they would take a bit of less damage from them due to their element being fire. Nor they are allowed to absorb magical flames or control them unless they are very experienced in this and are at least in the rank of a Believix fairy. Their powers seem to somewhat increase in hotter areas (Hot springs are not included as hot areas.) and seem to decrease a little bit in colder areas. Their spells are fire-based and themed, and their attacks when used on a target, the target triggers some burns on them if they're not magical.
Food - Spoiler:
Users who have the power of food have the abilities to:
- Use spells that are food-themed
Food users are magical creatures that use spells that are food-themed. They can cast buffs and hexes at their targets that last longer than any other magical users; yet their cast time is slower compared to others. For a buff to work, the target must eat a magical food item summoned by a food user that contains the buff. For a hex to be activated, they must summon rotten food in a place near their target. Once the target smells the rotten food smell; the hex activates at the target. Please take note that buffs and hexes are not empowered nor less effective than other users; they simply take longer time to activate but they last longer than different magic users.Food powers are weak against fire, yet have an advantage over wind powers.
Gems - Spoiler:
Users who have the powers of gems have the following abilities:
- Usage of certain gems for elemental attacks.
These users have magical abilities related to the elemental gems they have. Their powers are elemental and are almost equal to other powers as any other user. Only difference is that their spells are all gem-related in names and shapes, and they have less elemental powers. They have control over 2 elements, making their stamina lower and their attacks slower and lower by 20%.Click here for the allowed gems.
Hair - Spoiler:
Hair users are able to:
- Usage of hair-themed spells
- Control over natural hair
Hair users use magical spells that are hair-themed. They are a little bit weak offensively, but are very good defensive users. They have control over any forms of natural hair - wigs and fake hairs aren't naturally usable by these users. They are able to use their own hair to do their bidding as a natural trait they are born with.
Their spells can be used in variety of shapes and forms. These users have advantage over wind users but are somewhat vulnerable against fire users. Their spells can be used very creatively such as cages, ropes, tangling-drag-drop and forth actions, hair tentacles, and many other possible forms and shapes.
Hair powers are strong against art powers yet are weaker against wind.
They are able to use their own hair to do their bidding as a natural trait they are born with; meaning they can use their hair as a third hand.
Ice - Spoiler:
Users that fall under the power of Ice have the following abilities:
- Decrease the temperature around them.
- Manipulate ice.
- Survive more in colder areas than others.
- Gain more energy the more snow/ice surrounds them.
These users can sustain cold weather and gain more energy the colder the area around them, and can survive in the Absolute Zero, but they also have a limit, as they can't sustain what's under Absolute Zero by 20 degrees Celsius (68 degrees in Fahrenheit). Their powers are also somewhat weaker in hotter weather, and are also somewhat faster in dehydrating in hot weather. Their abilities can never freeze anyone to death, yet they can freeze people until they melt or until they thaw out. The stronger the fairy/witch, the longer the freeze will last. They can also cast special spells to freeze time around them for a limited time, but these spells are restricted for the strong ones, as the basic users can never use them or they may end freezing themselves in another time and space. Their attacks are ice-themed.
Illusions - Spoiler:
Magical beings who are under Illusion have the following abilities:
- Duplication
- Color Manipulation
- Body Manipulation
- Imagery
- Usage of Illusion-themed spells
Witches and fairies who can use Illusion have the ability to multiply themselves, though their double does nothing special except act as a decoy. The duplicate cannot do spells, and cannot fight, but it can move and talk. They can also manipulate the colors on their person or on other items, changing the hue that would be seen. Unlike Shape-Shifters, who can morph their body, those who practice Illusion can only make it look like they've morphed their body. They can make themselves look taller or shorter, but they haven't really changed; they simply made it looked like they had. They can also change the appearances of other items and people, and can even make an item "appear" when there's nothing there.Those also have powers of unleashing illusion-like spells at their targets. Their spells doesn't have any sound when fired giving them an extra chance of hitting the opponents without them noticing. Their spells are considered somewhat close to darkness spells, due to their abilities to use dark-themed spells.
Jinx - Spoiler:
Witches who are under Curse Inducement (Jinx) have the following abilities:
- Ability to curse a large object (like buildings and roads) and make it crumble )But this power can't be abused for such big thing as roads and buildings, you must ask an RP coordinator if you're allowed to curse such object even if you can as sometimes you may not be allowed to do it for certain reason.).
- Ability to lay a minor negative effect upon an item
- Ability to lay a minor illness on a person
These witches can not cause any death curses, no massive curses, and the power of their curses get stronger and last longer after training and gaining new powers and transformations. Such stuff as paralysis can't be paralyzing the said person for a long time if the the witch is still on the basic level or used the spell for the first time. This applies for everyone and every curse.Crumbling buildings and stuff can be applied but usually takes a long time, as they can't make the object fall apart in one spell, as they need to do it part by part or else that's a power abuse which isn't allowed. They can also cause simple diseases such as cold, flu, etc. on objects, but the power of the curse depends on the power of the witch and large objects such as buildings and roads can't be cursed. The bigger the object the harder it is for the witch to cast a curse on it and basic and new witches can't cast a curse on big objects, only small objects as cursing big objects will happen when they know how to control their powers and is used only by the stronger ones and if a basic witch tried to do it, the curse may never happen or only last few seconds.
Justice - Spoiler:
Fairies of Justice has the following abilities:
- Usage of light-based spells.
- Usage of psychic-based spells.
These fairies are a mix of light and psychic fairies. They are considered the most defensive of all, and their shields are very strong. Their attacks' names and shapes are mostly war-themed and are the opposite of War witches. Their spells do more damage to War witches, and at the same time they are weaker when struck by spells from War witches.Their psychic attacks are considered to be more physical than mental, taking the whole mental psychic into a whole new level. Though, their light and psychic-themed spells are 20% weaker than normal Light and Psychic users, due to their usage of 2 powers and the reason they have 30% more stamina than normal Light and Psychic users causing them use spells more than them.Their defenses, on the other hand, are none-elemental, and are made mostly of almost pure-magic causing their shields and defense spells to be very, very defensive. Of course, their defenses are considered to be weaker to War witches spells, to poison spells, and attacks coming from users who are under Absorption. (Click here to read more about Absorption users.)
Lasers - Spoiler:
Users of lasers have the following abilities:
- Form objects using lasers.
- Use spells and attacks using lasers.
- Using light-themed spells.
- Blind their targets for a limited time
- Stun their targets for a limited time
Users with the magic over lasers have the ability to mold laser and attack their targets. They can trap their targets and generate shields to reflect and block attacks. Basic users cannot generate long and/or large laser-based attacks as it would take up a lot of their energy before they can even unleash the spell which would lead them to go into a comma. They also have 50% ability over light-themed spells and can mess with light but it's not as effective as light-magic users. They can combine their light and laser powers to create new forms of lasers and also use them to blind and stun their targets for a limited time that gradually decreases.
Love - Spoiler:
Fairies who are under the power of Love have the following abilities:
- Infatuate their enemies.
- Cause headache using minor psychic abilities.
- Attack using love-related spells.
- The ability to heal more efficiently than others.
Those fairies who have the power of love can charm their enemies to do their bidding or anything they want for a limited period of time. Their attacks aren't elemental so they don't have an advantage over others, but as repayment, their attacks most of the time have stun effects. The ability of stunning can't be used too much or else it'll be considered god modding, which is something we don't allow here.Fairies who have the powers of love should not be mixed with Psychic users, due to their abilities to cause headaches with their abilities which seems a bit similar to psychic ones, as they are not affiliated with them in any angle. Their powers appear to be simple, but their spells can deal damage the same as any others ones, just a little bit weaker.They have the highest stamina of all, causing them the ability to use more spells than any other users. This makes love users really good supporters, as they have some good healing abilities to heal others. This repays them for their loss in effects and power, as they are ones of the best supporters.
Metal Manipulation - Spoiler:
Users under Metal Manipulation have the following abilities:
- Manipulation (shape, compress, repair, sharpen, liquefy) of metal objects
- Ability to move a metal objects half their weight
- Matter surfing by riding a metallic object
- Summoning of metal objects.
Metal manipulators have the ability to manipulate almost all sorts of metallic substances. However, they cannot manipulate anything that weighs more than half of their own weight. They can make the metal lift, liquefy and reshape, expand it, shrink it, use it as a weapon or a shield. They can mend a piece of metal, and can even feel metals within ten feet of them. They also have the ability to use a metallic piece to fly when out of their form and also summon metallic weapons/items when they need to. They can summon metals upon their desire, but this ability can't be used a lot. You must stop using it after using it after about 15-20 times.
Moon/Rainbow - Spoiler:
Beings who have the power of the moon/rainbow have the following abilities:
- Using one ice-based spell .
- Usage of lunar-themed spells.
- The ability to be invisible for a limited amount of time.
- Usage of one water-based spell.
These users are nicknamed "Omega Users".The users who are blessed by the moon, rainbow, or both, are granted access to the usage of an ice spell (if desired by the member) and a water spell (if desired by the member) which are weaker by 30%. If they are pure moon users, they have access to spells that are lunar-themed. Both fairies and witches are allowed to have Moon powers.If they are pure rainbow users; they have access to rainbow-themed spells. Only fairies can be rainbow users.If they are a mix between both moon and rainbow; they have access to both lunar and rainbow-themed spells. Only fairies are allowed to be a mix of both spells. Other users are allowed this mix as well, except for witches, who are stuck with only using Moon.The moon and rainbow spells both do the same elemental damage; both powers do the same damage, they just have different appearance. The elemental damage they have is named Omega. The Omega elemental damage allows the users to deal extra damage to psychic and light spells, and at the same time weaker to wind and fire spells. Omega witch users are 25% stronger in the night, and weaker by 25% on the day.Fairy Omega users are 25% stronger in the day, and weaker by 25% on the night.
Morphix - Spoiler:
Magical beings who obtained the power of Morphix has the following abilities:
- Form any object from the fluid called Morphix.
- Use spells and magical attacks using Morphix substance.
- Usage of Morphix and Water-themed spells. (Note, the spells aren't water elemental and are just water-like shaped)
This power can be used to mold Morphix into a rope, a surfboard, a chair, basically anything. Stuff as buildings, bridges, ships can't be made as these will take all the energy from the fairy/witch no matter how strong the fairy/witch is. No exceptions to this but for very strong fairies/witches such as Arcadia. But no OC can have such power. Such objects can be made if fairies/witches from same type helped each other, or can be made if another fairies/witches helped their companion by convergence to create such big thing. These objects can never last more than 5 minutes. They can not create living clones of people, but can create sculptures that looks like a copy of a certain person or object or whatever the user wants the Morphix to look like.
Photokinesis - Spoiler:
Users under photokinesis have the following abilities:
- The usage of light-based spells
- Manipulation of light
- The ability to illuminate their surroundings
- The ability to withstand almost any sort of light in their eyes
- Usage of minimum thunder attacks
These users are considered to be able to use light-based attacks and spells at their opponents and have power advantage over thunder spells. They also have a disadvantage at dark spells. Their powers, during the day, seem to increase a little, while they also decrease a little bit during the night. They can NOT stand staying in the darkness too long, or their powers will fade away until they are in a source of light again. Their ability to shine the area around them is limited, as they are using lots of energy to shine the area around them. This ability can't be used more than 40 minutes for strong beings such as Sirenix users.They have a protective photo-shield on their eyes which makes them withstand any sort of light in their eyes including stars but NO more than 10 minutes (EX. The sun.) They are also able to use a little bit of thunder-like form of spells, but they are either weak or found as a small portion mixed with a light spell. An example for a spell like this might be Holy Thunder, or Holy Arrow with a bit of electricity around the arrow.
Poison - Spoiler:
Witches who are under Poison have the following abilities:
- Manipulation of toxic particles
- Creation of small gas clouds
- Teleportation through toxic vapors
- Ability to cause toxic curses
- Usage of poison-themed spells.
Witches are able to manipulate toxic particles that can be used as a weapon against their enemy. They can even make small clouds, that are also used as a weapon. The gas clouds are distractions against the enemy, although they can be used to infect the other opponent for 30 seconds. There are no after effects. Using toxic vapors, witches can travel to almost anywhere with reasonable time. The vapors are affected by wind direction, and through travel, witches cannot attack or defend themselves. They are also able to cause toxic curses, but they cannot kill the opponent. The curses will usually last a week, unless the witch is very weak in which the spell will last only a day. The stronger the witch, the more time the toxic curse will last and the stronger it is. But never able to kill anyone.
Toys - Spoiler:
Toys is a sub-form of gadgetry. What fairies in this category can do are:
- Communicate with toys
- Manipulate toys
- Animate toys
- Make toys
- Usage of none-elemental spells.
The toys that these fairies can control are anywhere from log toys to stuffed dolls. Only action figures and stuffed dolls can be animated, and can be grown to up to 4 feet (nothing taller than that, no matter what). The animation ability will last for 10 minutes, and any longer after the 10 minute mark will draw massive amount of energy and power from the user, and can potentially cause the fairy to faint from exhaustion. If this occurs, the fairy will not be able to use her abilities for another 24 hours after the fairy wakes up. Fairies can talk freely to all sorts of toys, but no one else can hear the toys, and the fairy can't project what the toys are saying to anyone else. Fairies can make toys, but only from other toy materials; toys cannot be formed out of thin air. Fairies of Toys have a 5 mile radius, allowing them to control toys within this radius of them. In battle, fairies can only use 3 toys at a time, and must switch out toys if they want to use another. Fairies can also use toys as armor on the body, and if this is used, the fairy can't use any other toys to fight.They can also use medium non-elemental spells, and create magical shields and spheres with toy-based themes.
Transfusion - Spoiler:
Users of Transfusion have the following abilities:
- Conduct magic through metals
- Usage of two elemental powers
- Deflect minor magic attacks
Mage knights are the only race known to use transfusion magic, and as they came to be extinct, transfusion magic went with them. The form of transfusion magic is of balanced magic. The user has the ability to control two elemental powers once they're strong and balanced, although the second elemental power is 50% weaker. Transfusion magic cannot work with non-ordinary/metallic weapons as it blocks out the magic coming from the mage knight. If not balanced, transfusion magic has a high percentage of backfiring, harming the users and/or those that surround them.
At first a basic user has the ability to learn one elemental power, learning to balance and master it and as they progress they gain the ability to learn another elemental power. This type of magic takes years to learn and perfect.
Psychic - Spoiler:
Users who have psychic powers have the following abilities:
- Long-distanced communications.
- Long-distanced teleportations.
- The ability to use magical attacks that are psychic-themed.
- The ability to use psychic-based spells in light form.
- Healing abilities.
These users are considered supporters and attackers in the same time, they have the abilities to use long-ranged attacks and at the same time they can use minor healing abilities. Their ability to communicate and travel at long distances is nothing but what a normal psychic user can do. Their minds are overly engineered to be able to use such communications and teleportations, and have also the ability to sustain pressure and stress more than others due to their well-developed minds.Their magical spells are psychic-themed and related, and can come in various shapes from waves to light. Their attacks sometimes are specialized in headaches or mental damage, but they can be physical and do damage as much as others. Their body have been also developed well to sustain magical attacks that come from another psychic users, making psychic users, defensive for other psychic users. In other words, psychic users are born with a defensive body against psychic attacks, but they have a disadvantage for fire attacks.Their powers are usually boosted in areas with many people as they gain a little bit of extra energy from their surroundings if it's full of people.
Shape-Shifting - Spoiler:
Users who are under Shape-Shifting have the following abilities:
- Changing looks into any object or person and gaining their physical powers.
- The use of non-elemental magic.
- The use of shape-shifting and elemental magic.
Shape-shifters are able to morph their appearances, as well as body to almost any shape. They can morph into anything they know. They can't shape-shift into any incorporeal creature/object. All their morphs must be physical.They can change their looks into anything, but they can't have their transformations, magical powers, spells, and so on. They gain only the morphed creature's physical powers. Dinosaurs, dragons, whales, and all sort of creatures known to man are accepted.They can also use non-elemental spells to damage their opponents. These can damage same as any other elemental spells, they just don't have any elemental advantages or disadvantages over other magic users. Their spells can be any shape such as a fire, water, ice and so on; just without an elemental damage. Shape-shifters can have elemental magic that makes them unique over other magic users since they're known to have magical mixes with almost every known magical power.
Sound - Spoiler:
Users under the power of sounds have the following abilities:
- Communicate with other sound users by sound waves
- Use sounds waves and frequencies as attacks
- Manipulation of Sound
- Usage of Sound-themed spells
These users are in no way affiliated with speed or anything of that sort, and can not use sonic/photonic booms at all. (Sure, Musa have an attack called Sonic Boom but it's not a real sonic boom, therefore just a name of an attack) They can attack with sound waves, use high frequencies, sound itself etc. They also are born with better hearing abilities than other races and can differentiate between more than a hundred sound. They can also attack by condensing air in their hands and blasting them at their targets in great pressure. When it comes to witches or evil users, the sound attacks are made out of negative energy.Their spells, also come in music-themed names and shapes. They are considered to be a bit fast when hitting, and their attacks seem to have an advantage in hotter air. Their powers seem to increase a bit when there are so many sounds, and decrease a little in empty, soundless areas.
Stars - Spoiler:
Fairies who have the power of Stars have the abilities to:
- Use stars-based spells
- Use of light-based spells
- The ability to use fire-based spells
These fairies are considered special due to the usage of 3 elements. But each attack is considered weaker by 35% than other elemental users at first. Stars users need about 7-9 years of training to master all of their powers so their powers are actually effective as others. The training time might be very long, but they will be the strongest of all when they master their training.If the period isn't applied and they have gained Sirenix transformation for example, their powers will be weaker by 25% instead of 40%. They might be weaker in attacking, but they have usage of lots of spells making them able to counter most attacks. They have a little bit of a low stamina than others causing them to use less spells than other somehow.Their powers, when they are at their zenith, their strength equals the one for their transformation. Meaning, an Enchantix fairy can have powerful spells. For example, if the fairy finished her training of the 7-9 years and is still an Enchantix fairy, her powers are as equal as any other Enchantix fairy finally. The advantage is, that they have control over 4 powers making them have great advantage over other Enchtnaix fairies.Sirenix fairies are still considered stronger, but they have access to one power if they aren't considered fairies of Stars. Star fairies will be as strong as other Sirenix fairies if they gained Sirenix, but as stated, they will have 4 elements to control unlike others (Only if the long training period finished).
Storms - Spoiler:
Witches of storms have the following abilities:
- Cause thunderstorms
- Cast storm-related spells
- Control lightning and wind
- Teleport using discharges
These witches are a mix of wind and a little bit electricity users, causing them to be able to summon simple tornadoes, hurricanes, winds, lightning, and such related spells. They can teleport for several miles using discharges in the sky, but can only use this ability to travel from a storm to another storm or to different parts of a storm.They can't control electricity much as electric users, thus can only control lightning in the sky and have thunder-related spells. Their ability to control thunder is similar to electricity users, difference is that they are controlling the discharges, and can't absorb nor be able to use electricity to attack. Their powers also seem to somewhat increase in hot air, and decrease a little bit in cold air. They can create clouds that they can use to channel lightning attacks through their body towards their targets.Their powers of causing thunderstorms can NOT be so strong. Basic users can't make storms more than 25 meters in radius. Very experienced users, can make ones as long as 3 kelometeres. They can never make enormous ones, that is left for very strong beings such as Arcadia or The Dragon Flame only.Never be able to create huge hurricanes, tornadoes etc. Their ability to make them are as equal as wind users. Although the similarities, some of their attacks have stun effects for several seconds; due to the blend of electric and wind powers in their abilities.
Technology - Spoiler:
Technology users have the following ability:
- Technopathy
- Technology and energy related spells
- Strong stun effects
- The ability to use minor electricity
Technology users are the ones that are considered very defensive and very good supporters, making them the best in helping everyone. They have very high stamina and their shields are considered to be hard to penetrate. Their powers are related to electricity and technology in an energy-like form of spells. Their attacks are a somewhat weak, but are instead given the ability to have the strongest stun effects of all.Their electric abilities are nothing like electric and storm users, as they are considered stun effects and a little bit of electric forms of spells, such as energy beams in the shape of electric discharges. They are considered to be the best supporters in combat, and a must have in battles due to their high resistance. But despite their high resistance, they are considered to be weaker than others in attacking.Hand-to-hand combats are not their specialty and only few and mostly wizards of this type are the ones who are specialized in this case. These users are usually fast learners and seem to be able to use a lot more spells than others due to their high amount of stamina. When their powers seem to cease, they start to slowly get tired, slightly slower than others.They are also considered to be strong direct attackers, but only on special cases such as using a strong spell or a spell that needs lots of charging to be released.
War - Spoiler:
Witches of war have the following abilities:
- Usage of darkness-based spells
- Usage of poison-based spells
These witches are a mix of poison and darkness witches. They are considered the most defensive of all, and their shields are very strong. Their attacks names and shapes are mostly war-themed and are the opposite of Justice fairies. Their spells do more damage to Justice fairies, and at the same time they are weaker when struck by spells from Justice fairies.Their psychic attacks are considered to be more physical solid than liquid or negative energized like normal darkness and poison witches , taking the 2 powers into a whole new level. Though, their darkness and poison-themed spells are 20% weaker than normal poison and darkness users, due to their usage of 2 powers and the reason they have 30% more stamina than normal poison and darkness users causing them use spells more than them.Their defenses, on the other hand, are none-elemental, and are made mostly of almost pure-magic causing their shields and defense spells to be very, very defensive. Of course, their defenses are considered to be weaker to Justice fairies' spells, ice attacks, and spells coming from users who are under Absorption.
Water - Spoiler:
Magical beings that chose water powers have the abilities of:
- Using water-based spells
- Breathing underwater for a limited time
- Manipulation of fluids
- The ability to cool down their surroundings
These beings are able to breath underwater unlike others who have to hold their breaths, but only for a limited time. The time takes place between 10 minutes to half an for powerful being such as a Believix fairy (Ex. Aisha.). Sirenix fairies, on the other hand, can breath underwater all the time, due to Sirenix being a water transformation itself.Their powers also seem to increase a bit when they're underwater, and somewhat their powers decrease in hot areas (Exception for hot springs.).Those beings who control water can in no way cause natural disasters such as tsunamis, making massive volume of water to come out of from deep the planet, or even controlling a whole massive volume of water such as a sea or an ocean. No exceptions to anyone.They can use water-based spells such as waves, small tsunamis (Nothing higher than 6 meters), controlling fluids, water-named spells and so on.
Wind - Spoiler:
Users who have the power of Wind have the following abilities:
- Manipulation of air
- The ability of being invisible
- Usage of wind-based spells
These beings have the ability to be invisible for a limited time; the period of being invisible will increase the more mastery the fairy/witch gains experience. They can also fly the fastest and the highest, along with having the ability to fly for a longer period of time than other beings.Users under this genre can control the air and have noticeable agility among others. They can condense wind and change the temperature of the air around them. User who have this powers aren't allowed to create giant tornadoes, cause storms, hurricanes, typhoons and anything of that sort. They can have attacks similar to tornadoes and similar things, but they should be weaker and smaller than normal hurricanes and such.Their attacks are also consider to be most of the time fast ones, and their spells are all wind-based themed. Their powers seem to increase in hot air, and decrease a bit in cold air.
Wood - Spoiler:
Users of wood have the ability to:
- Use Earth-based attacks
- Use Wind-based attacks
- The ability to talk to plants
These users are a mix of earth and wind users, causing them to be one of the people who have higher stamina. Their attacks are weaker than normal earth and wind users by 20%, but are repaid by using two elements and having the ability to use spells more than normal users by 30% due to enhanced stamina. They can seem to talk to plants, and their powers seem to increase when they're surrounded by plants.Their powers are weaker in hotter days. They are also able to summon weaker wind based attacks such as small tornadoes, hurricanes, fierce wind etc. but they are weaker than other wind users or semi-wind users. But instead of lots of power, they are able to use this power a lot more than wind users and semi-wind users.Using earth-based spells along with wind attacks seems to add from their power spells, as most of their attacks are related to wood-like shapes and spells. They are also able to cause weak earthquakes and control earth objects, but only for a limited amount of time unlike normal earth users.
Allowed power mixes:
- Electricity & Technology
- Electricity & Metal Manipulation
- Fire & Wind
- Food & Art
- Ice & Water
- Illusions & Jinx (Witches Only)
- Love & Psychic (Fairies Only)
- Love & Toys (Fairies Only)
- Metal Manipulation & Morphix
- Morphix & Water
- Photokinesis & Darkness
- Poison & Jinx (Witches Only)
- Psychic & Illusions
- Shape-shifting & Almost all magical powers
- Sound & Technology
- Toys & Art
- Wind & Sounds
Note that from each power you can only have 50% from every power so we maintain stable role-playing and prevent god-modding. The only exception being shape-shifters.If a shape-shifter has a second power besides shape-shifting, their second power would be considered their elemental power. Since shape-shifting is changing from one form to another none-elementally, the second element is considered their natural magical element. The only exceptions for shape-shifters with power mixes are the Omega element, Stars, Gems, Justice, War, Lasers, and Wood.----------------------------------------------------------------------------------------------------------------------------Users with transfusion magic are allowed to have a secondary element, yet the element would be 50% weaker than a normal element.The only exceptions for transfusion magic with power mixes are the Omega element, Stars, Gems, Justice, War, Lasers, and Wood.
Last edited by Flame Melody on Thu Oct 29, 2015 1:42 am; edited 3 times in total | |
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