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| The Realm of Darthon | |
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Author | Message |
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Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: The Realm of Darthon Sun Sep 22, 2013 10:01 pm | |
| First topic message reminder :
The Realm of Darthon
How to play: Just like role playing, except that your environment can be controlled by the “Realm Master”, whatever the realm master puts in front of you, you react. So the Realm Master, or RM for short, pretty much dictates whatever’s going to happen next and anyone can be the Realm Master, but if there’s conflict with the decision of who’s going to be the RM, then I’m the only one who can step in to be RM. Anyone who decide to be the RM must be however, be fair, honest to the results and honest about it. Most of the outcomes and decisions are dice based so as an example: Chances to hit the head: Result is 6 ( Damage dealt is 70) Chances to hit the torso: Result is even ( Damage Dealt is 25) Chances to hit the arms: Results are either 1 or 6 ( Damage dealt is 50) And etc… So if you decide to hit the head the RM rolls a di and if its 6 it hits otherwise it’s a miss. If it’s a 50/50 chance kind of situation you can use a coin, also if the RM wants to use more than one di its fine, as long as it’s able to adhere to the previous set of chances if someone else had to step in as RM otherwise you may use another di or dice. So that would mean the RM can’t just say “You fall into a hole filled with dynamite and you die.” You can be creative in what happens, but seriously, be fair about it. Realm Master: The person who decides what’s going to happen next and if any decision you make can happen or not, anyone can be the realm master if they aren't using their character in the realm, and to prevent any conflict between people. I’m the only one who can intervene while another person is RM. Weapons, Damage and Criticals: Weapons don’t have levels, but they do have rarity and the higher its rarity the better its side effects or bonus’ are. You can increase a weapon’s rarity through a black smith or if it’s a mission reward and every other time you level up your weapon loses rarity, unless its rarity has reached “rare” it can’t get any lower.Rarity Tiers: Common, Uncommon, Rare, Super Rare, Epic, Godly and Legendary.
Crticals: This is the other highest amount damage your weapon is able to make when your attack hits, and only when your attack hits. Looking back above at the example of dice possibilities, after each one there will be a set of numbers (something like this: ###-###, the first digits being normal damage, the second being the critical). Example: Chances to hit the head: Result is 6 ( 70 or between 71-100 if critical) Chances to hit the torso: Result is even ( 25 or between 26-40 if critical.) Chances to hit the arms: Results are either 1 or 6 (50 or between 51-70 if critical) Getting a critical is half the chances of your attack hitting on the respected body part. So the player aims for the head and the RM rolls the 6 for the attack to hit, afterwards the RM rolls the di twice and if they are both valid rolls (for this case it would be a 6) then the damage isn’t 70, but 100, the critical (this would be a good way of halving the chances, but if you find another way to halve the chances approve it to me first). Dying: There might be a time when you fail in a fight, get assassinated, accidently drinking poison or a just drop dead… from a cliff and die. When you do you return to the beginning of the mission (if you die during a mission), a town, a city or your home (if you so choose to have one, though they’ll just be used for rest and storing your items [so will be the inns and hotels]). Dying of course doesn’t come without its consequences. Your weapon’s rarity will drop by one tier, and you lose some money, and of course shame. PvP (Player V.S. Player) : Why not? Yea you can fight each other here, though it has to be in a stadium (can be empty or be something big depends if both fighters comply), but if you feel like going out for blood anywhere a town (other factors like building people etc. and you can have the chance of destroying stuff), a forest (random animals might interfere) or what environment you can suggest to the RM. And dying you’ll respawn to wherever, before you go back into the world tell the RM first. Dying in this case doesn’t have consequences, but that doesn’t mean you can go around killing people, they have the option of backing out. While another person is in a mission, depending on how far in they are in it, you can ask to challenge them. Since level doesn’t affect you damage and only you’re HP a person at level 5 has a chance to beat a person at level 30. (Though if you do fight a person in a higher level than you, you are able to gain 1/8th of your EXP gauge)
Character Format: Name: Age: Appearance: (Pictures may be used; limit to 2 images.)Class: (Check available classes below.)Weapons: (Check weapons allowed below. You can choose up to 2 weapons.)Special ability: (Check class for available abilities, choose one) cool down times for abilities are all 5 turns. EXP, Health Points, Levels: Lvls EXP HP1: 100 2002: 125 2503: 150 3004: 175 3505: 200 4006: 225 4507: 250 5008: 275 5509: 300 60010: 325 65011: 350 70012: 375 75013: 400 80014: 425 85015: 450 90016: 500 95017: 550 1,00018: 590 1,05019: 620 1,10020: 670 1,15021: 750 1,20022: 790 1,25023: 830 1,30024: 880 1,35025: 960 1,40026: 1,000 1,45027: 1,100 1,50028: 1,170 1,55029: 1,240 1,60030: 1,350 1,60031: 1,500 1,70032: 1,640 1,75033: 1,810 1,80034: 1,820 1,85035: 1,870 1,90036: 1,890 1,95037: 1,900 2,00038 2,000 2,05039 2,400 2,10040: 3,000 2,50041: 3,200 2,60042: 3,700 2,70043: 3,990 3,00044: 4,200 3,42045: 4,900 3,80046: 5,900 4,30047: 7,000 5,50048: 8,000 7,00049: 9,000 8,00050: 15,000 10,000 So, the trend is obvious, but this is just to keep track and yes the max level is 50, but if anyone is to ever pass lvl 50, then I shall grant these advanced players very extreme challenges and their levels will be called "The Advanced Levels" Yes, there will be HP on this, and as mentioned before you might die at one point. Classes: Ninja: Weapon Choices: Katana, Shurikins, Kunai, Hidden Blades, Sniper Rifle, Tonfas or Nun Chucks.Ability Choices: Invisibility- For a short period of time you will become invisible, giving you a 1/4 chance to attack the enemy when invisible. Heightened Chances- Focus your energy for a critical hit, 3/10 chance to get damage while focusing. Wizard: Weapon Choices:Staff, Playing Cards, Bracelet, Wand, Amulet or Sparkle Gloves. Ability Choices: Charged Blast- Gather energy for a magical blast that deals a critical, 3/10 chance of receiving damage while you charge. Healing Circle- For a set number of turns you regenerate 1/6 of your health. Mechromancer: Weapon Choices: Staff, Tattoo marked on a part of your body, Magic Keyboard, Amulet or Dagger. Ability Choices: Double Summon- When you summon a minion you may get the chance of getting a second one to appear. Virus Venom- Infect your enemy with a virus giving it some rather unwanted infections, depending on the virus its attacks may have more power. This power will vanish after 2-5 turns. Mechromancers' Minions: Those minion's have a 2/5 chance of hitting one enemy at a time, but they deal half the damage you deal. The minion's health is equal to yours and re-summoning the minion during a battle takes up one turn. Knight: Weapon Choices: Double Edged Sword, Scottish Claymore, Great Sword, Lance, Spear, Dagger, Gauntlet or Axe. Ability Choices: Charging Assault- Gather the strength to charge at the enemy dealing a critical, while you’re charging at it you will experience some damage, 1/5 or your health. Second Use- Secondary Usage- Find a second use for you weapon, by that I mean throwing it at the enemy for a critical, you spend one turn to retrieve your weapon, 50/50 chance of an enemy to deal damage to you. Samurai: Weapon Choices: Katana, Spear or Odachi (A long sword). Ability Choices: Precise Cut- Focus your energy on your blade for a critical, next attack deals half damage this applies to if the next attack is a critical. Weapon Proficiency- Chances for a critical are increased for a few turns. Barbarian: Weapon Choices: Axe, War Hammer, Hreat Sword or Club. Ability Choices: Heavy Hit- Deal a critical with your weapon, recoil deals damage to you (1/5 your damage dealt). Endurance Bonus- Automaticly when you have reached the half-way or below mark in your health, you get a chance to attack a second time in one turn for that turn. Archer: Weapon Choices: Bow, Cross Cow or Sling Shot.Ability Choices: Precise Shot- Deal a critical to the enemy, left you wide open and you get hit the next turn. Rapid Fire- Shoot two extra arrows on the same turn, chances for critical are gone for that turn. Cybercowboy: Weapon Choices: Revolver, Shot Gun, Lasso or Hatchet. Ability Choices:Double Barrel- For any gun type weapon you chose, you get to shoot again if your health is halved. Better Aim- Increase your chances for a clean hit for a few turns. Summoner: Weapon Choices: Staff, A paper with seals written on it, Amulet or Wand. Ability Choices: Double summon- When you summon a minion you may get the chance of getting a second one to appear. Half buried- When you summon a minion you get the chance of burying half of your enemy (preventing it from attacking for one turn). Werewolf: Weapon choices: Only your natural weapons are your Claws and Teeth. Ability choices: Sharpened Claws- Chance for a critical are increased for a few turns. Full-Moon Accurance- A full moon appears and your attacks are powered up for 2 turns. This ability have a 50/50 to vanish any time. Vampire: Weapon choices: Only your natural weapon are your fangs. Ability choices:Minion Help- One of your hypnotized minion comes to your aid, doesn’t deal much damage and the best it could do is be a meat shield and/or heal you. Flight Agility- You take advantage of your ability to turn into a bat and take to the air, attack accuracy is increased, and you take more damage if you get hit. Vampire Minions:Those minion's have a 2/5 chance of hitting one enemy at a time, but they deal half the damage you deal. The minion's health is equal to yours and re-summoning the minion during a battle takes up one turn. Monk: Weapon choices: Staff, Khakkhara and Trident.Ability choices:Improve Strength- Chance for a critical is increased; damage may be dealt to you as you are attacking. Illusionary Doppelgangers- Create illusions of yourself and get a second chance of attacking the enemy on the same turn.
Last edited by Loxa on Wed Sep 25, 2013 2:38 am; edited 3 times in total | |
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Author | Message |
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SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:37 pm | |
| Oh hell yeah! I'm staying alright! It's time to win and grow stronger. | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:39 pm | |
| A roar can be heard....as if it's something HUGE coming. You still have a chance to backup. | |
| | | SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:40 pm | |
| Clarisse smirked "Oh yeah, music to my ears" | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:41 pm | |
| The figured gets closer and closer, as he gets to the clear field area, covered by the tall woods, he makes a huge roar that scares all the birds and animals. | |
| | | SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:43 pm | |
| Clarisses sighed "Cowards, Pure cowards" She then sat down "Come and get it!" | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:49 pm | |
| The next roar causes a HUGE massive force that forces 5 trees out of the creature's path to fly out of their roots and fly, almost hitting Clarisse. The monster appears to be a short, evil gnome with 1 HP only. Seems an easy fight doesn't it?
Last edited by Loxa on Mon Sep 23, 2013 8:17 pm; edited 1 time in total (Reason for editing : TYPO) | |
| | | SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:53 pm | |
| Clarisse wanted to laugh but she couldn't "Woah, you're a little too strong for a short creature" Imma go for torso! | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:54 pm | |
| It's no use. The yell of the monster deflects anything. Maybe you should try to do something else? | |
| | | SarahTheGamerEmpress Sirenix Fairy
Posts : 5880 Age : 27 Location : MLCS Hobbies : PLL, Finding Carter, OUAT, Korra and more.
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:57 pm | |
| What have I got left to use? I have nothing. | |
| | | Flame Melody Administrator
Posts : 4857 Age : 2022 Location : 1313 Webfoot Walk, Duckberg Hobbies : Scaring/Banning members c: - We'll fairy you!
| Subject: Re: The Realm of Darthon Mon Sep 23, 2013 7:58 pm | |
| The narrator suggests you try to approach the gnome...................somehow. | |
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