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Roll          33bzmae
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Roll          29y2mzv



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PostSubject: Roll    Roll          Eo1pl7YMon Jun 02, 2014 11:19 pm

Name: Roll (Roland, but he hates his full name)
Age: 24 (if its season 6 to 7)
Gender: Male
Height: 5'11
Creature: Mage Knight Specialist
Ethnicity: Dominoian
Allegiance: good guys
Origins: magic user
Powers: Transfusion


Appearance: Roll has short messy dark (or blood) red hair and silver eyes. He normally wears a green shirt, with jeans and orange sneakers. His skin is white and he has a slight muscular build.

Specialist Uniform: While he has the main Lynphea paladin uniform like the others, he fore goes the cape and doesn't like having the gem in the chest armor, but when it is in, the gem is grey.

Spells:

Shockmare Vine: Roll releases pure electrical power from his blade, which morphs into thorny electrical vines. As it nears the person in question, it latches on as it passes or hits them dead on if lucky enough. The person receives a painful shock and they can't move for at least 4 seconds. Power level: Medium

Silencing Thunder: A small ball of electrical energy streaks towards a target, releasing a low level damaging shock upon contact that leaves the person mute and unable to cast any spells for 10 seconds. Power level: Low

Ember Rain: An ember is released from the tip of the blade and it screams into the air, bursting into small fragments. These fragments rain down on the target very quickly, heating up into full scale balls of flame. Power Level: Medium

Transfusionist’s Flame: White hot fire spiral out from the blade, rushing the target. The flame wraps around the target, dealing heavy damage and burning it a bit. It may also leave a person feeling dehydrated. Power :Level: High

Static Ring: Thrusting the blade into the ground, a weak circle of electrical energy surrounds the user and pushes people away from them, dealing light damage and may disorient those hit for a moment. Useful for powering electronics without a generator. Power Level: Low

Flame Strike: A simple fireball attack leaves Roll’s sword and hits the person, dealing damage. Power Level: Medium

Blazing Vortex: Slowly spinning his blade above his head to start the spell, Roll creates a pure tornado of fire that gradually draws anything inside of it within ten yards. A person drawn in is damaged moderately and might be flung out of the tornado at any given time. It only lasts for two minutes and drains a lot of his magic energy. Power level: High.

Volcano Note: A music note made of fire energy rushes forth from Roll’s blade and burns the target. No sound damage is dealt since it’s not a sound spell. Power Level: Medium.


Strengths : Is very good with communication and is able to talk sense into people (but it only seems to work on Earth), He is well versed in mythology and knows it by heart. He is faster than most having taken track while on Earth

Weaknesses: Easily irritated by certain personalities, His Stubbornness often causes him to have disagreements with other specialists, even as a mage knight, his attempts at using magic backfire in his face.

Personality: Roll is stubborn and this stubbornness is a double edge sword. He won't give up easily on things, but it will lead to conflict with others. It may not seem so, but he's rather quiet, unless he's agitated by someone. He'll get rather testy at this point and his stubbornness shows. While it might not appear so, he's a rather gentle warm person, but that's only after you get past the first layer of the onion. He is however, unwilling to spend time with his real family, feeling like he really doesn't belong on Domino. Due to recent events, Roll has very little confidence and even puts himself down when it comes to his abilities. He also become terrified when it comes to fighting against more powerful foes. He also can be a tad snarky when he doesn't want to deal with people or just in a bad mood.

History: Roll was along side Bloom when she was found in that fire when they were sent to, but her father gave him over to another family in Gardina that he was close to. This occurred during a piggyback of two spells cast at the same time. Daphne's spell was more powerful thus affecting the one Roll's parents used, thus forcing the boy along for the ride. He grew up never knowing of this fact. At the age of 16, he witnessed the first thing of magic when he saw an ogre outside Bloom's place. He learn briefly of the magic dimension, but he didn't seem to care even when Bloom disappeared. By the time he was 18, he was having dreams with Daphne that told him to go to Domino.

For over a year he ignored these dreams until Bloom's birthday to which he was invite. During that party he heard her speak of Domino and Daphne and he questioned her. Roll would tag along on Bloom's journey to the planet, but was not present during their encounter with the book of fate and Bartlebe, since Sky asked him to remain outside. Bartlebe would reveal the prophecy, mentioning that knights of yore would be revive as results of Bloom's work. When Bloom and the girls were heading for the circle, Roll would join the specialist in defending the door, where eventually he picked up an old discarded blade and accidentally casting a powerful spell while defending himself and taking out several large bugs. After the residents of Domino were free, Bloom's father would reveal that Roll was in fact Bloom's cousin and a mage knight. Oritel even asked Roll to stay, but he declined, returning to Earth soon after.

He had to explain to his adopted parents Garret and May about the entire magic dimension, which even for Roll still confused him. The two parents were a little shocked and didn't want to believe it at all,that was until Mike and Vanessa paid a visit to give them the skinny. After this, his adopted parents were accepting, even encouraging to try to enter Red fountain, (something his real parents would do as well) That next year, Roll joined Red fountain to train, being picked up by the specialists he knew to traine him. When not in normal practice, Nabu tried to help him learn his magic, which backfired due to his lack of understanding of magic. As of Nabu's death, Roll doesn't have a teacher, but tries to learn on his own. He tries to keep his nose out of Bloom's business with the Trix and other foes, but it doesn't work out and he is pulled in due to the other specialist.


*in regards to the feedback loop as I've told loxa. His parents cast a spell to send him some place at the same time as Daphne did Bloom. Since the one Daphne used was more powerful. It created a feedback loop resulting in catching Roll in its wake and dragging him along for the ride.*

*Roll would be considered Bloom's cousin one removed*

*also information on Mage Knights is available upon request*


Last edited by zerowing21 on Sun Oct 16, 2016 6:29 pm; edited 16 times in total
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PostSubject: Re: Roll    Roll          Eo1pl7YThu Jun 05, 2014 11:02 am

I hoped others would comment so I approve later but...smh. I guess I'll be the first. Anyways as I state d before, I like him but there's one thing I'd point. His earthen family is who? There's no information about them nor how they agreed to send him to Red Fountain or how they sent him there, or how they reacted/what happened after they knew about the magic.


EDIT: As of the edit, I approve now of Rolland's blessed soul Sorry I had to.
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PostSubject: Re: Roll    Roll          Eo1pl7YThu Jun 05, 2014 12:32 pm

Fixed it for you loxa. lol more like cursed.
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PostSubject: Re: Roll    Roll          Eo1pl7YFri Jun 06, 2014 2:15 pm

I accept him.
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PostSubject: Re: Roll    Roll          Eo1pl7YFri Jun 06, 2014 2:18 pm

Ty.
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PostSubject: Re: Roll    Roll          Eo1pl7YSat Jun 07, 2014 8:02 pm

I don't see any problems with Roll so I will accept him. You can now role play using him! Very Happy
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PostSubject: Re: Roll    Roll          Eo1pl7YSat Jun 07, 2014 8:06 pm

Ty Sarah
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PostSubject: Re: Roll    Roll          Eo1pl7YThu Dec 04, 2014 3:06 pm

Roll has been updated and I request to reapproves due to the spells.
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PostSubject: Re: Roll    Roll          Eo1pl7YThu Dec 04, 2014 3:48 pm

I'll give my reapproval. Very Happy
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PostSubject: Re: Roll    Roll          Eo1pl7YThu Dec 04, 2014 7:37 pm

Quote :
Powers: None, rather not use magic since he can't figure out how his powers.
If you posted his spells, do you think that this needs changing too?
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PostSubject: Re: Roll    Roll          Eo1pl7Y

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